Hello partners, I am again.
I have what I believe that is going to be my last problem with the GUY of 9 verbs: When jam some button related to character, for example, to speak, player walks until being in front of him… I gave I put in the Script, for example, that remains to a distance of 20 pixels: player first it walks until character, and later, it retraces steps until the position that I wrote in the Script….
how I can do so that to drive a verb related to character, it does not cause that my player one moves automatically towards this character? (Maybe my English is understandable here… I`m sorry.
UPS: And a small question, not related to this subject, but that perhaps of step you prune to respond to me: How I can cause that there is to character or one view in constant movement without this blocks mo to character, for example the smoke of Smirk in Monkey 1 or Wally writing, in Monkey 2?
Thank mi friends!!! And sorry for my evil english.
I have what I believe that is going to be my last problem with the GUY of 9 verbs: When jam some button related to character, for example, to speak, player walks until being in front of him… I gave I put in the Script, for example, that remains to a distance of 20 pixels: player first it walks until character, and later, it retraces steps until the position that I wrote in the Script….
how I can do so that to drive a verb related to character, it does not cause that my player one moves automatically towards this character? (Maybe my English is understandable here… I`m sorry.
UPS: And a small question, not related to this subject, but that perhaps of step you prune to respond to me: How I can cause that there is to character or one view in constant movement without this blocks mo to character, for example the smoke of Smirk in Monkey 1 or Wally writing, in Monkey 2?
Thank mi friends!!! And sorry for my evil english.