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Messages - festilligambe

#1
The question is why, why not take the elevator all the way to the top on days he's alone.
#2
A man lives in the 20th floor penthouse, each morning he takes the elevator tot he ground floor and walks to work, on rainy days or days other people join him in the elevator he always goes up directly to his penthouse, otherwise he goes up to the 12th floor and then takes the stairs.
#3
The bill total is no longer 30, it's now 25,, so the 27 paid is the 25 and the extra 2 for the gratuity.
#4
The Rumpus Room / Re: Name the Game
Fri 15/11/2013 13:45:43
#5
The Rumpus Room / Re: Name the Game
Fri 15/11/2013 13:43:32
Digger it is,
#6
The Rumpus Room / Re: Name the Game
Thu 14/11/2013 22:37:56
Great, I now have that song repeating in my head from the game.
#7
The Rumpus Room / Re: Name the Game
Thu 14/11/2013 22:37:07
Awesome,, I kept thinking it was Star control related at first it was like SC's weird uncle.
I'll post an easy one, the only game both my parents played back in my Tandy Computer days.



#8
The Rumpus Room / Re: Name the Game
Thu 14/11/2013 03:44:48
Protostar Frontiers or something like that
#9
Always happy to get a new podcast to listen to while I sit by the woodstove and work.
#10
Engine Development / Re: AGS engine iOS port
Fri 17/05/2013 01:22:41
This thread seems pretty quiet.  Any new updates on the port.
#11
Engine Development / Re: AGS engine iOS port
Wed 13/02/2013 22:44:00
Wow, awesome, after a bit of fiddling I was able to get it to run indeed. I am very happy I have been working on my first game as a supprise for friends for their wedding and being able to get it onto an iphone is pretty mind blowing considering my programming knowledge started and ended with basic and fortran back in the late 80s and never started up again until last fall.  Needless to say I'm still pretty much in the dark and muddling my what through.  Hopefully there will be a way eventually to run more than one game, perhaps a way to make one folder or .ipa file with both the engine and game files contained, though without a mac I won't be getting a develper account any time soon so not sure if that will ever be possible on a PC.  Thanks again for all your work on this.
#12
Engine Development / Re: AGS engine iOS port
Tue 22/01/2013 17:24:52
This is amazing, I'm still slowly learning the basics of the AGS engine itself and capable of simple scripting but slowly getting better.  Still I'm impressed with what other people can do.  Is your eventual plan to have somehting that would help others put their AGS games into the apple store? Still there be plans for a versiont hat will make a standalone ipa file with the engine and game contained?
#13
General Discussion / Hello from a new memmber
Thu 05/04/2012 15:41:29
oops aready posted this int he wrong area, for that I appologize.

I just thought I would say hello to everyone here at the forum. I grew up with adventure games, the first games I had for my tandy way back in the day were space quest and police quest, I soon moved on to getting each and every sierra made game and working though them. I also enjoyed the indy games and monkey island and Grim Fandango.  About the only game I never relaly got into were any of the myst titles until much later.  I learned about AGS a few years ago and thought it was amazing and decided to teach myself now ot use it to make a game. I tired for about a month but with work and my dyslexia I soon became fustrated and gave up. It was'nt until about two weeks ago I came up with a plan to motivate myself and set to it again.  My best friend is getting married this year and he and I both grew up playing hte same games and he collects old games; in fact, all my old game boxes were given to him for his collection. I decied I'd make a game staring him as a gift with a box, maunal... the whole 9 yards.  I got his fiance to sneak me into the house for reference photos while he was at work and within two weeks I've managed to make quite a bit of progress. Having learned some programing skills since my last attempt I've managed in only a couple weeks of evening work to have the first main part of the quest done. Added the ability to change clothes, cook food, gather items and animate objects. Most problems I've had I've solved just by lurking in the forums and searching for solutions. To the random people that have helped me and countless others by posting I would like to say thank you.  The wedding is later this year and after it is done I will certainly post the game someplace and make it available to be played.  I will definately be working on my own projects after this is compleated and look forwards to getting to know some of you on the forums.
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