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Messages - patoland

#1
Engine Development / Re: AGS engine iOS port
Thu 07/02/2013 11:35:47
Fantastic news JanetC!!! Can't wait to get your games in my ipad...or iphone...Actually i installed a windows 7 in my mac just to play Primordia and Resonance!
When are you planning to hit the Appstore?

Btw, it's not the 99 dollars that stop me to have a develop. account, i just wanted to be sure that the port is working, even if with jiggering...but i still can't have my build running without errors, i don't think it's a matter of having the apple license at all...or i'm wrong?
Thank you!
#2
Engine Development / Re: AGS engine iOS port
Wed 06/02/2013 14:28:17

Hi again JSS! I tried to make another build and it worked much better, but now I got this two errors...Any clue? tnx!


#3
Engine Development / Re: AGS engine iOS port
Mon 28/01/2013 14:16:43
Hi JJS, thank you so much for your answer!
I understand that i will need either an dev account or a jailbroken device, sure. I just wanted to test it in the simulator to do some tests...
I'll try to find the latest version of the files, i though i got the right ones ;(

Once again, thank you!
#4
Engine Development / Re: AGS engine iOS port
Fri 25/01/2013 09:16:51
Hey guys, this is amazing stuff!!! Thanks JJS for share your work with us!
Actually i have a couple of questions,
a) if i'm wright it's possible to make a build without a jaibroken i-device, but with Xcode (even without apple dev. licence)
b) I tryed to build the Xcode project with Xcode version 4.5.2 and got a lot of yellow advertisement, but even worst, there's some ! red ones all of them in the Audiochannel.ccp directory

Obviously i'm doing something wrong, and as i'm not a xcode wiz i'd really appreciate some advice,

tnx! and once again, fantastic job!
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