Oh hey, this looks really good! Using Unity's 2d polygon colliders for walkable areas and hotspots makes a lot of sense.
Learning to code in AGS many years ago really helped me with getting into other gamedev tools like Unity. Still gotta make a game with my own adventure game framework.
It's weird, but sometimes it feels like it's more fun to make a framework for a game instead of an actual game. Anyway! This rocks, keep at it!
Learning to code in AGS many years ago really helped me with getting into other gamedev tools like Unity. Still gotta make a game with my own adventure game framework.
It's weird, but sometimes it feels like it's more fun to make a framework for a game instead of an actual game. Anyway! This rocks, keep at it!