Quote from: Grundislav on Sat 31/01/2015 16:56:54
Episode 65
I have a topic request since you asked.
I'm working on an adventure game with no text. All dialogue is handled through little animated pictograms/icons. Needless to say, puzzle design gets a little weird when you're never able to tell the player things directly. I'd like to hear about your experiences in leading the player and dropping hints in ways other than using text. How do you design environments or place characters or make other choices to point a player towards a puzzle's solution?
I'm not sure how much you can really talk about that, but I'd love to hear your thoughts.