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Messages - Anshinin

#1
I'm wondering, since I'm following the basic BFAQ guide to making an RPG (obviously updating the script) but he never made it very clear how fights would work. I know this much

> Fights take place in separate rooms
> Enemies can be either characters themselves or hotspots
> Items in your inventory act as a way to attack
> Enemy health is set using SetGlobalInt

The basic jist of making this seems simple enough for me, but my question lies in the enemy health. I don't want all my enemies to default to one health code. So I'm assuming I'd have to make multiple GlobalInt for different health levels. Would there be some easier way to define this variable, or is a GlobalInt for each specific health level an enemy would be set at be the best option?

I am new to this, and I'm trying my best with it but if someone could give me an idea or lending hand in general in constructing the basics of a turn style battle system that'd be really appreciated (making the enemy have an AI and whatnot) The basics of making it happen I can do, but making it more fleshed out is where I am uncertain as to if I can accomplish without 10 miles of bugs.
#2
Quote from: Meshle on Tue 10/02/2015 08:03:49
I joined a few days ago but only just saw this post.

Same here haha, didn't even notice this. I've already made a few posts but in the introduction-y spirit I found this forum through using AGS on my first game I'm making. Which is based on a webcomic called zQuest I run. I really like the program and I'm getting used to the scripting now, though I'll prob still make some posts for help.

I also have a Zelda Link to the Past romhack I've been working on for about a year or so called Oracle of Secrets under my rom hacking pseudonym "moegami"

So yes, I usually don't get involved with forums ever, but I like this place :grin:
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