Gloveman (it is actually, the Bendu guy) here.... Or another example for creating battles,
after months of beating my head against script, I found this: you can use dialogs, but its a bit hairy, to set a couple timers back and forth
if characters are in the specific battle rooms, the timers will activate one another's dialogs, and your dialog starts the other after the
selection has been done.. or what have you. the dialogs even let you trail an automation of actions every time the dialog is triggered,
it can be counted, giving you the ability to set how many times a player or monster can be hit before it plays your destruction animation.
it works, trust me. AGs is the 'cool beans'
after months of beating my head against script, I found this: you can use dialogs, but its a bit hairy, to set a couple timers back and forth
if characters are in the specific battle rooms, the timers will activate one another's dialogs, and your dialog starts the other after the
selection has been done.. or what have you. the dialogs even let you trail an automation of actions every time the dialog is triggered,
it can be counted, giving you the ability to set how many times a player or monster can be hit before it plays your destruction animation.
it works, trust me. AGs is the 'cool beans'