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Show posts MenuQuote from: eri0o on Fri 10/11/2023 10:56:30(...) and some jams specifically disencourage using it - GMTK jam is the one I think here.
Quote from: Khris on Mon 12/06/2023 22:16:45(...) it probably stems from accidentally using player.IsCollidingWithObject(i) I guess.
Quote from: Khris on Mon 12/06/2023 21:13:40This should work:
Quote from: Crimson Wizard on Fri 14/04/2023 23:53:32If only 1 image is supposed to be on screen at the same time, then the easiest way here would be to have 1 GUI, and change its BackgroundGraphic. This way you always know if GUI with an image is visible, and which image is that.
Quote from: Crimson Wizard on Fri 14/04/2023 22:57:16How do you display these images exactly, in AGS terms? Why cannot you check whether *some* image is already displayed and remove it before displaying another one?
Quote from: eri0o on Sun 26/02/2023 10:32:25Are you trying to make a dark game and facing monitor differences?
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