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Messages - DarkMoe

#1
Wasted hours and hours, that plugin is a disaster in the current version, completely incompatible.

Do you think theres a way to include changing colors mid dialogue somehow ? I may need a lead to start developing that into the module directly.

Also, I tried to change the height and width of the tail of the baloon, but couldnt do it (also, to flip it depending on which way the character is facing). Any help ?

Thank you very much
#2
Ill try that plugin, hopefully theres some kind of way to hack the colors
#3
Ive been playing with the library code for 4 hours now, I cannot think anymore.

Is there a way to change the font color in mid dialogue ? In case its not possible, any lead on a possible fix/hack ?

Thank you for your help
#4
Proper alpha blending fixed it, had it as classic before for some reason. Thanks !

Will try to work it out, and also to change the shape of the globe and position. Will come back if I fail
#5
Great module.

I'm having 2 issues, one blocking:

1) for some reason, the actual text is rendered 100% transparent. So I can see the layout of the text, and through it the background ! I copy pasted your settings into game start at global, and the ballons are updated, but the font keeps being transparent (using player.say works perfectly, so not sure what's going on).

2) This is probably something that needs to be implemented. I have scrolling backgrounds, and I can move the character while he is saying something (like LucasArts games), but the balloon is pinned to its current location, is there a way to make the balloon follow the character around ?

Thanks
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