Quote from: Snarky on Fri 10/11/2023 07:39:55There have been three non-commercial winners since 2012: Heroine's Quest, Urban Witch Story and If on a Winter's Night, Four Travelers (the last two are "pay what you like" donationware, but you can choose to pay nothing). And in 2021 (so within the last two years), three of the five nominees were non-commercial. The year before it was four.
Just a technicality: the game itself is free, and was released as such initially on itch.io; what you're paying for (if you so choose) is the DLC, which we only added after the Steam release. Among other things, this is because due to some of the licenses of the music pieces I used we are not allowed to charge for the game, even if we wanted (not that we want to).
Quote from: Snarky on Fri 10/11/2023 07:39:55In any case, if the best games are commercial, why wouldn't they deserve to win? It's the AGS Awards, not the Freeware Awards.
(I was going to reply to LimpingFish directly, but since I'm already replying to your post anyway, I'll do it here.)
I completely agree. The idea of outright removing commercial games from the awards would only reinforce the idea that AGS is not a "serious" engine, and is meant only for hobbyists. Besides, we should be celebrating the fact that more and more devs are using AGS to create commercial games that stand tall against those created in other engines.
Furthermore, many (most?) commercial AGS games are created by small, in many cases one-person, teams, just the same as freeware ones, and these devs have to put in a huge amount of work and effort into polishing their games to a commercial standard. Excluding these games from the awards would feel like the community is "punishing" these devs for going the extra mile.