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Messages - isatche

#1
Quote from: morganw on Sun 27/09/2020 17:09:01
Just to note, I thought it looked pretty good with the extra animation (as shown in the YouTube video).
Since both you and Snarky had the same comment, I'll include one extra tumble. But on my terms, because I want to, not because of the bug :D
Thank you all again!
#2
Thank you all very much!

The workaround works great.
How should I tag the post now? Is it solved or?
#3
Hi,
thanks, but it doesn't work. he tumbles in place, then slides back on his belly and freezes at first frame in the end. It made me giggle so it's a plus :)
I'm starting to thing that something's wrong with my version of AGS (3.4.3) or I made some stupid mistake somewhere else in a script to make it trigger like this or something.
It just happens when I do this with character. If I do it with an object, it works fine. So I will replace the character with the object and at one point when the cutscene is done, I will switch back between an object and a character.
#5
Quoteyou seem to be missing an UnlockView after the animation
I want him to stay on the last frame until the player takes the action. He is knocked out and the player needs to revive him.

QuoteThen I'd start by commenting out the rest of the cut-scene. Does it still happen?
- Yes

QuoteThen try commenting out the Move, and change the Animate to blocking. Does it still happen?
The problem is, it repeats after the move is done. When I comment out the move, it plays once as it should be.
When I block the animation, it plays in one spot, then move while on last frame, then at the end of move it ends on the first frame of the animation and stays there?!

QuoteThen try commenting out the parts before the Animate. Does it still happen?
Yes, it does.

Here is the video: https://youtu.be/UBVxMzyOzGE
The problem is around 17sec mark.
#6
There is only one loop in that view and "run the next loop..." is grayed out and unchecked.
#7
Correct.
Once when it's supposed to, while moving.
And it repeats the animation once more when moving stops.

I'll try and take a screen-grab later today so you can see what it looks like.
I might go around and use object instead of the character, but I am still curious why is it happening.
#8
Umm.. I am not sure what is a collide script?
The script is in a room.

Here is the whole thing if it helps...

Code: ags


function room_FirstLoad()
{
  cWildling.SetAsPlayer();

oLanding.Visible = false;

oGrumpy.SetView(17);
oGrumpy.Animate(0, 3, eRepeat, eNoBlock); // Idle animation

StartCutscene(1);

cWildling.SpeechView = 11;
cWildling.Say("Here you are!");
cWildling.Walk (527, 305, eBlock);
cWildling.Say("...");
cWildling.SpeechView = 18;
cWildling.Say("WHAT. IS. THAT?");

oLanding.Visible = true;
oLanding.SetView(16);
oLanding.Animate(0, 3, eOnce, eNoBlock);
oLanding.Move(344, 295, 1, eBlock, eAnywhere);

cWildling.Say("...");

oLanding.Graphic = 152;
cStarman.Transparency = 0;

cWildling.Say("...");


cStarman.Walk(415, 301, eBlock, eAnywhere);
cStarman.Say("Hello, I come in p...");
cWildling.Say("AAAAH!");

//Grumpy rams Starman
oGrumpy.SetView(22);
oGrumpy.Animate(0, 1, eOnce, eNoBlock);
oGrumpy.Move(420, 300, 1, eBlock, eAnywhere);

oGrumpy.Graphic = 27;

// Staman Tumbles
cStarman.LockView(21);

cStarman.Animate(0, 3, eOnce, eNoBlock);

cStarman.Move(350, 300, eBlock, eAnywhere);



cWildling.Say("GRUMPY! NOoo...");
oGrumpy.SetView(23);//Grumpy runs away
oGrumpy.Animate(0, 1, eRepeat, eNoBlock);
oGrumpy.Move(626, 228, 1, eBlock);
oGrumpy.Visible = false;

visible = 1;
cWildling.Say("...");
cWildling.Walk (480, 305, eBlock);
cWildling.Say("Is he alive?");

EndCutscene();
}


#9
The animation and the move should be at the same time since he tumbles while moving.
The problem is, animation plays while moving and then plays again when the moving stops.
#10
Hello,
I want my character to take a hit and tumble while flying backwards.
The problem is, he tumbles while going back but tumbles again when he reaches the destination and then stops.
It annoys me to no end.

Here is the code:
Code: ags

//Grumpy rams Starman
oGrumpy.SetView(22); 
oGrumpy.Animate(0, 1, eOnce, eNoBlock);
oGrumpy.Move(420, 300, 1, eBlock, eAnywhere);
oGrumpy.Graphic = 27;


// Staman Tumbles
cStarman.LockView(21); //tumble animation

cStarman.Animate(0, 3, eOnce, eNoBlock);

cStarman.Move(350, 300, eBlock, eAnywhere);



Any ideas please?
Thank you!
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