Well, im not using dynamic sprites so no problem with that. I just checked and a completed agssave file is ~500KB (the total folder is 900Kb).
The web game will only be available for students in a school. They use tablets, chromebooks, etc, but they dont always use the same device. So Id like that the game creates the save files so the school can save them in the student user profile (they have their own infrastructure for this).
So I wonder how I could do this?
Thankss
The web game will only be available for students in a school. They use tablets, chromebooks, etc, but they dont always use the same device. So Id like that the game creates the save files so the school can save them in the student user profile (they have their own infrastructure for this).
So I wonder how I could do this?
Quote from: eri0o on Fri 14/01/2022 07:25:34
The idea is to sync the virtual filesystem save directory (which is mostly smokes and mirrors) to the key and value browser storage.
Thankss