Hello, AGS community.
My username here is Petike, but you can all call me Pete.
I've known about AGS for well over a decade, but it's only been this year that I started looking into it more deeply and gradually learning how things can be done.
I do actually have a project in mind for the future, based on a certain fictional setting I've created, but as I'm still a learner, I'm not announcing anything yet. I want to learn AGS at least to the point where I could make the planned mechanics or features in my project work properly (or well enough), and it's only then that I'll start making non-testing art assets and actual writing for the project. I have quite a bit of fiction to base it on, so it's mainly about figuring out all the technical needs of the project first and how I could make them work within the context of AGS.
Either way, though I might not engage in discussion here on the forums all that often, and most of my discussions will likely be technical questions (at least those that I can't locate in a FAQ on the forums or outside of them), I'll keep in touch and no doubt post semi-regularly.
Well, I certainly hope I can be a reasonably creative, productive and respectful member of this community. Thank you for having me here. I'll try not to disappoint.
My username here is Petike, but you can all call me Pete.
I've known about AGS for well over a decade, but it's only been this year that I started looking into it more deeply and gradually learning how things can be done.
I do actually have a project in mind for the future, based on a certain fictional setting I've created, but as I'm still a learner, I'm not announcing anything yet. I want to learn AGS at least to the point where I could make the planned mechanics or features in my project work properly (or well enough), and it's only then that I'll start making non-testing art assets and actual writing for the project. I have quite a bit of fiction to base it on, so it's mainly about figuring out all the technical needs of the project first and how I could make them work within the context of AGS.
Either way, though I might not engage in discussion here on the forums all that often, and most of my discussions will likely be technical questions (at least those that I can't locate in a FAQ on the forums or outside of them), I'll keep in touch and no doubt post semi-regularly.
Well, I certainly hope I can be a reasonably creative, productive and respectful member of this community. Thank you for having me here. I'll try not to disappoint.