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Messages - ruslan128

#1
Quote from: eri0o on Mon 03/10/2022 19:27:34Google drive links are fine but AGS forums has so far outlived many file hosting websites. GH is usually easy to maintain a mirror for archival purposes.
Ok. I'll think about it.
Usually, I work on my projects alone and didn't need to use GH.  But maybe I need to start thinking about future works with team))
#2
Quote from: eri0o on Mon 03/10/2022 18:30:18Pretty cool module. Congratulations! Do you plan on hosting the code also on GitHub?
I can do it, if it has sense. Is there any reason to do this?
#3
The module provides a set of functions for lighting and rendering sprites with a point light source, using normal maps, reflection, and gloss. This only affects backgrounds, cannot be applied to objects or characters. Can be used to illuminate room backgrounds. You able to set the color of the different components of the light source, its height above the surface, the radius of the light spot (the rendering time increases proportionally to the square of the spot's radius).
It also contains a function for "fast" lighting without using normal maps.
The room for the background of which the module is applied must have a background of the same size as the sprites which contains the information about pixels (for example the background can be the sprite itself containing the Color map or a black rectangle of the same size).

Dependencies are unknown. Developed on AGS 3.5.0


Detailed illustrations and descriptions are in the topic at the link
https://www.adventuregamestudio.co.uk/forums/advanced-technical-forum/lighting-using-normal-maps-in-ags/

Link to download the module and documentation
https://drive.google.com/file/d/1i7WvG6CPXqTazKULn67LCZrXpL3L1FMn/view?usp=sharing

Demo
https://drive.google.com/file/d/1npNU6j9e5H0rqn1_RDcbG2vDDdkhL50n/view?usp=sharing
#4
Hello!  :smiley:
I am Ruslan. I am from Ukraine and my English still need to improve.)
I worked with AGS for about 3 year and I made several small pet games(is it possible to say?)
Now I came up with a kind of turn-based gameplay based on the action Crimsonland and wrote a demo to collect feedback about it.
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