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Messages - anthonyirwin82

#1
The errors occurred on the SLD_cpuinfo.h file.

I am not sure how to export the build errors or find a text version that I can copy and paste into a file.

I have included a screenshot of the errors below.

#2
Thanks to everyone that provided extra details on my post I have updated the website info.

I will save the code signing information so when I get a developer certificate for building apps and code signing I will have the instructions.

I have built the latest versions of ags engine.

3.5.1-patch8 is a universal binary but I have only tested it on an intel machine.
3.6.0-alpha18 is an intel binary. I got errors compiling sdl2 when trying to do a universal build.

The download links are below:
https://anthonyirwin.com/wp-content/uploads/ags-macos-builds/AGS-3.5.1-patch8.app.zip
https://anthonyirwin.com/wp-content/uploads/ags-macos-builds/AGS-3.6.0-alpha18.app.zip

Instructions on how to use this are at https://anthonyirwin.com/adventure-game-studio-ags-macos-build/

For doing the universal build I just used the settings that Xcode gave for automatically updating the build target architectures instead of using what was in the make files provided by ags.
#3
Hi All,

It took me a bit of messing about but I have successfully compiled the latest stable and latest alpha versions of the AGS MacOS Engine.

I have put the precompiled binaries and instructions on how I compiled them on my website so others can hopefully either just download the binaries or follow the instructions to compile for themselves.

I have videos and text instructions on my website https://anthonyirwin.com/adventure-game-studio-ags-macos-build/

Hope this helps people trying to get ags engine up and running on their mac.


Anthony
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