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Messages - lapsking

#1
AGS Games in Production / Re: The Order
Tue 14/11/2023 09:28:52
Quote from: heltenjon on Tue 14/11/2023 07:38:48All the best wishes!

Thank you heltenjon!
#2
AGS Games in Production / Re: The Order
Tue 14/11/2023 05:37:35
It's been more than 6 months that I've been dealing with my wife's unexpected cancer treatment, it has been a life changer. But the life and the game both are moving forward slowly. The new room screenshot (5 out of 16):
#3
Thanks heltenjon, the game is a bit satirical too. The soldier mentions "It's part of the Royal Collection." But the question is about who was executed, not the executioner. So I guess everyone disagrees with mentioning severed head in the dialog though it totally makes sense in Persian language but it seems it doesn't in English.
#4
Thank you Babar and Stupot. That's exactly what I did. "Whose head is that?" In dialog and severed head as object and item. I used present "is" cause even though the guy is dead but the head is still there, and I think it's more natural.
#5
Yes your first understanding is correct. OK, I see. You used past since the person is dead now. "Whose head was this?" And you probably dropped severed since his head wasn't severed when it was his! Thanks. I also realized "decapitated head" doesn't make sense much, decapitated is used for the body which has lost it's head. Severed head is correct, so I changed it! Though still I think "Whose severed head is this?" can be correct too, not sure though.
#6
Hi, I have a dialog option in my game which the player asks about a severed head. My English is not bad but I get confused if it gets complicated. I tried asking my question on Quora but thought why not here, there are very good writers on AGS forum.

So my question is "Who did this severed head belong to?" I even don't know if it's correct. What is the best way to ask this question? Thanks.

Edit: maybe "Whose severed head is this?" is better?
#8
I saw this in RC7:

QuoteEngine:
- Fixed GetTextWidth would still return a size of an outline for an empty text string.

And thought might solve the issue I mentioned above too, but still the issue exists in RC(7) too. Just reporting.
#9
Hi,

I had a problem with the letters of my fonts being cropped in AGS 3.5, so Crimson Wizard suggested using AGS 3.6. Thanks to all you guys working on new version, my issue is mainly fixed. But I have realized in one of my classic medieval fonts if I use a capital letter that stretches like capital K at the end of a sentence the right side still gets cropped, though top and bottom is fine. I might never need to use a capital letter at the end of a sentence in my game, I don't know yet, but I thought with all your hard work, it might be worthy to mention it, or maybe not. Thank you.

like this:


And I realized sometimes the capital K at the end of the sentence is written complete but the right side doesn't have an outlining.



Sorry if my OCD is bothering you, it hurts me the most, imagine how my wife is coping with that!
#10
Congratulations rongel! Looks amazing. Wow, 7 years, I thought I'm a bit cuckoo spending a year for 3 and half hours gameplay, but here we go. Respect for putting so much into art of video game.
#11
Thank you guys, the script solved the issue! Thank you again Khris.
#12
Hi, I'm using Thumbleweed template. Even on the example game that comes with AGS, changing "Number dialog options" doesn't do anything neither on AGS 3.5 or 3.6. I thought it should enable/disable numbering dialog options and enable/disable keyboardshortcuts for dialog options. But it doesn't. Do I have an irrelevant expectation or is it not functioning?
#13

@lapsking you can set the rotation you want in the default setup, there's a setting for it. The default unlocked mode though was broken but it will be fixed in the next release.
[/quote]

Wow, great. Many thanks.
#14
First of all thanks for AGS 3.6, great job guys. I just have a suggestion or better to say request, is it possible after converting game to apk for Android and turning the phone screen into horizontal the game also becomes horizontal, like most Android apps. The screen will be much bigger and playing the game will be much more practical on phone, though it's fine on bigger tablets but still most of screen is wasted, texts are much smaller and some hard to read, more difficult to click on smaller objects and of course playing on a bigger screen is much more fun. Or if it's not possible for screen to turn with phone maybe just converting it horizontal by default since the games are made on PC for a horizontal screen, like other adventure games on Android which are horizontal by default. I don't know if that's possible.
#15
Thank you eri0o. I'll check out the links and see what I can learn. It seems issues are solved for now after meddling with CustomDialogGUI script, hope I haven't messed up something else.
#16
Hi, I'm using LucasArts style dialog in my game. I read other topics and checked manual but still I have issues.



I made a GUI and set it as dialog GUI in genral settings as you can see at the bottom of the screen. but my dialog options box is locked up in the air and it's too small for my game. I used game.dialog_options_x/y commands:

Code: ags
function game_start() 
{
game.dialog_options_x = 15;
game.dialog_options_y = 900;
}

but it's still locked in it's place. And I think dialog options box size is for default resolution and too small for my game resolution and I couldn't figure out how to make it bigger. I would really appreciate any help. Thanks!

EDIT: I moved the dialog options box into GUI with this command:
Code: ags
function dialog_options_get_dimensions(DialogOptionsRenderingInfo *info)
{
  info.X = 0;
  info.Y = 858;
  info.Width = 1920;
  info.Height = 858;
}

Now the position and background size of the dialog box options are fine, but the arrows are in weird positions and still I can't see dialog options texts. I can see the text parser though.



Why is it so complicated to adjust dialog options with changing resolution! What am I supposed to do now?
#17
AGS Games in Production / Re: Sabbah's Order
Wed 25/01/2023 18:23:07
Thank you heltenjon. Yes, capital A also looks a bit weird. But this medieval font is only used for GUIs, I'm using another medieval font for speech text which is easier to read. Well, one has to get used to medieval era in this game, even most puzzles are medieval!
#18
AGS Games in Production / Re: Sabbah's Order
Wed 25/01/2023 12:22:15
New screenshot:

#19
For your consideration:
The Will

AGS database
Your wicked sister wants to claim all of the inheritance with a fake will. In this point and click adventure game you are going to search your father's house to find his original will to get your share.









Please consider for:
- Best Freeware Game Created with AGS
- Best Writing
- Best Puzzles
#20
"Hubert was so impressed that he bought Misell's patent for the device. These first flashlights were handmade from crude paper and fiber tubes, with a bulb and a rough brass reflector. Before people started calling them flashlights, they were called the electric hand torch."

Misell was the British inventor of flashlight and first decided to call it "electric hand torch". Also Turkish people call it "el feneri"!
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