@Crimson Wizard
As requested, just reporting the scaling issues discussed previously on Discord.
3.6.1 WIP build scaling bug:
Text and icons on the AGS Editor UI appear small or cut off and become difficult to navigate when using a 4K display on Windows 10/11. This can be mitigated somewhat by setting Windows' High DPI settings under the exe's properties to either 'System' or 'System (enhanced)'. However, this overrides AGS Editor's in-game Fullscreen/Windowed scaling settings when playtesting, resulting in pixels that stretch and warp at uneven rates when sprites move across the screen.
(Configuring the High DPI settings separately on the acwin.exe has also been tested, but this does not appear to impact results.)
As requested, just reporting the scaling issues discussed previously on Discord.
3.6.1 WIP build scaling bug:
Text and icons on the AGS Editor UI appear small or cut off and become difficult to navigate when using a 4K display on Windows 10/11. This can be mitigated somewhat by setting Windows' High DPI settings under the exe's properties to either 'System' or 'System (enhanced)'. However, this overrides AGS Editor's in-game Fullscreen/Windowed scaling settings when playtesting, resulting in pixels that stretch and warp at uneven rates when sprites move across the screen.
(Configuring the High DPI settings separately on the acwin.exe has also been tested, but this does not appear to impact results.)