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Messages - Alexei101mercurio

#1
Thank you! Will try all the methods above and the one you suggested.

 :smiley:
#2
Thank you for your answers guys! Yeah, it's totally my mistake, I made it look confusing. Yes, I wanted my girl to walk where I told her to, and THEN to walk in direction of the dialogue start. I think you hit the nail here, i will try when i will be near my PC.  :)
#3
Hello everyone! My name is Alexei, I am completely new to all of this. I am using AGS since last year and am trying my best to express my thoughts in my future game.

I am very glad to see that the forum's alive and kicking! Don't judge me too hard if I ever misstep. But I am trying not to ask silliy questions.
#4
Hello everybody! I am new to this forum and to the game-creating world.

First of all, I apologize if this question was already answered in boards. Unfortunately, search didn't do much for me.

I want my character to walk in a designated coordinates before she starts dialogue.

For example, my script looks like this:

Code: ags
function cSea_AnyClick()
{
  if(Verbs.UsedAction(eGA_TalkTo))
  {
  cJune.Walk(875, 246, eBlock, eWalkableAreas);
  dDarkSea2.Start();
  }
}
[/color]

So here I want June to walk first and start dialogue after and only after that. But she starts with walking towards the sea which is breaking the in-game rules so to speak.
I was trying to implement the walking action command in the in-dialogue script, but the result was the same.
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