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Messages - Mr Flibble

#1
When I was in 3rd year my art teacher said my portrait needed some green in it, which she liberally applied. After she left I sat back in shock because she'd really badly ruined it, and everyone agreed.
#2
Does anyone know of a graphica program where I could

1. Select all of a certain colour on a sprite
2. Adjust sliders for RBG values between 0-255
3. See that colour being changed on the sprite in real time?

I use Paintshop Pro but its previews come up in a window with only the current selection visible, so you can't see what you're actually doing on the sprite itself.
#3
To inform and sever.

#4
That is... uncanny... I was on my way here to post the OK GO - on treadmills video... which veryweirdguy just posted.

Meh, here are some other ones

An amusing Mario Kart live parody
http://www.youtube.com/watch?v=ooRahEchrQQ&search=mario%20kart

A fantasic Lupin III/ Weird Al video
http://www.youtube.com/watch?v=Cj4Neo5BWN0

EDIT:
This is just weird.
http://keithschofield.com/pi/std.html

And this is something anybody living in the UK and watching television WILL LOVE.
http://weebls-stuff.com/toons/frosty/


#5
Ladies, control yourselves! I have love enough for you all!  :=

http://img.photobucket.com/albums/v361/A1B2C3D4E5MrFlibble/Ohthearrogance.png

EDIT: img tags removed for our dial up friends.

#6
The Rumpus Room / Re: Happy Birthday Thread!
Sat 10/09/2005 22:01:30
Happy birthday to me last Tuesday  :P
#7
You'll want scumm revisited for the bg's, and costume ripper for the sprites.

Get them here

Although may I remind you that this thread is for AGS related questions.
#8
Thanks Scorpius.
I'll try that, and hopefully it'll work. If not, I should be able to muddle through.
#9
So Scorpius, it is possible to use the verb coin on the inventory, just difficult?

I'm gonna go take a crack at it, but in the mean time, does anyone else know how to do this?
#10
Are all of the item sprites the same size?
I, of course, refer to the inventory object's sprite, not the room object.
#11
How simple do you want it?
Let me break it down into small sylable words.

"Verb"
Doing word, like "look" or "use"
"Coin"
Round object

Ergo "Verb Coin"
A small round object with action words on it.
This one is turned on with a mouse click, like the ones in Full Throttle and CMI.

"Template"
Refers to a game that someone has release with editor files as opensource for you to build you rgame around, to save the trouble of building your own, buggy interface.
#12
Scorpius, I tried your code.
For what its worth, it worked, now I can pick up inv items under my mouse cursor.
Still 3 problems;
1. I can't use an item with a room or something in it
2. I can't use an item on another inv item
3. I still can't use the verb coin on inv items.

Can anyone fix any of these?
Should I maybe start this as a new thread to reach a wider audience?
#13
Code: ags

function on_mouse_click(int button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
    }
  else if (button==RIGHT) {
    if (GetCursorMode() == 4) SetCursorMode(0); //checks wether you use an inv.
    else InterfaceOn(3);   
                       //brings up the usual Sierra inventory..
                       //In the next versions, it'll simulate a CMI-like
                       //inventory...
    }
  else if (button==LEFT) {  // left-clicking code
    if (GetCursorMode() == 4) ProcessClick(mouse.x,mouse.y,4);
    else { //these codes check wether you use an inventory or not..

    clicked = 1; //we trigger the calculating

    mousex = mouse.x; //we set these params to store the exact location of
    mousey = mouse.y; //where you clicked...

    guix = mousex - 25; //and we set the whereabout's for the GUI... and to
    guiy = mousey - 25; //center the GUI, we'll remove 25 (see below)...

    if (guix < 0) guix = 0; if (guix > 269) guix = 269;
    if (guiy < 0) guiy = 0; if (guiy > 149) guiy = 149;
      //Now we'll check these so the verbcoin won't appear to close to
      //the edges. If not altered, it may be impossible to select certain
      //commands! Why these numbers? Well, the GUI is exactly 50x50, which...

      //(NOTATE: the GUI is 50x50, not the graphic. That's why the GUI never will be
      //displayed without some space to the screen edge!!!)

      //...means that to center it by our clicks, it must be set to the mouse
      //coordinates - 25... AND, since AGS first coord. is (0,0), you
      //subtract 1 from the values. Also, as all other things, it spawns from
      //the top-right corner, so in the top and left side, well simply put it
      //close as possible ie. 0. On the other side, well take the largest value
      //(which is 319) and subtract 50 (the size of the GUI) and the equalent
      //from the bottom (199-50)
      }
    }
  }


Where Interface 3 is the inventory and interface 2 (if mentioned) is the verb coin.

In my game, I can pick up items and they appear in the inventory. Fair enough. But I can't interact with in any way. I can't even bring up the interface GUI. I think this might be caused by the interface being popup modal, or the line in the above code which tells the game to ignore clicks when game is paused. (Ie, Popup Modal)
Even if that is that problem, I'm not sure how to fix it.

What I'd like to be able to do, is to either click on an inventory item, have it appear as my cursor, then be able to click off the Inv screen off (already set up with buttons around the edges) and use the item on things in a room.

Either that, or hold the mouse down and have the verb coin appear.
I should probably make it clear I'd like to be able to do both, if possible.

If that doesn't make sense, basically I want a CMI like inv screen, where you could click and have the item as your cursor, or hold and have your verb coin appear.

Sorry for posting this so late. Thanks in advance for any help that anyone could give me.
#14
Something like this.

function on mouse click()
something//we checked if the mouse was clicked
timer >20 (?) //hold the left button for half a second

/////More stuff along those lines


else interfaceoff(2) // the VB
#15
Just a qucikie, how do I make a CMI like inventory, that I can open with a right click, use my left click activated pop-up verb GUI inside, then close by clicking outside the box?

At the moment I have a GUI with an inventory window.
I have buttons around the egdes so I can click on them to close it. When I pick things up they go into the inv, but I can't do anything with them. I want to be able to use my verb coin inside the inventory.

I'm not sure what script (if any) you'd like or need to see to help me out, so tell roughly what script you want and I'll copy it.
At the moment I have this:
Code: ags

function on_mouse_click(int button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
    }
  else if (button==RIGHT) {
    if (GetCursorMode() == 4) SetCursorMode(0); //checks wether you use an inv.
    else InterfaceOn(3);   

To open the inventory.
#16
Never mind, I downloaded it from the guy who made it's site.
The shimbleshanks one (named Verb Coin in their list) is missing a few files. Some one should tell them.
To get the new download, type "AGS verb coin" without the quotes.

The thing is called OVC (Opensource Verb Coin)
I should point out that it is NOT a CMI template.
#17
Yes.

But when the editor opens I get an error message about plugins. I think I am missing one that was used to make the template.
#18
Beginners' Technical Questions / Verb Coin GUI
Thu 27/05/2004 20:40:23
I downloaded the Verb Coin template from the now operational Shimbleshanks, but when I use it, I get an error message about plugins.

So my question is this.
Does anyone know what plugins I need to run this template? If it matters, I have the latest version of AGS.
#19
Lucasart's don't really care about fangames anymore. They certainly haven't shut one down since FOMI.

Of course a more likely explaination is that they don't know about them.
#20
Did you remember to write the script for interaction with the object?
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