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Messages - ZayanM

#1
Thanks for the quick reply, I was only just able to test it - and that fixed it!
The sprites are still there though, so I am not sure what else I did to cause it.
#2
I was not using several of the verbs in the LucasArts GUI and I did not want the player to get confused. I started of by deleting the buttons (eg. Open, Close, Pick Up, Give to) from the GUI - Looks like that was a big mistake. I get an error saying "in guiscript.asc", line 389 from "guiscript.asc", line 457 from "guiscript.asc", line 1634      Error: Error running function 'repeatedly_execute': Error: Null pointer referenced.

I tried making changes but have not been successful. Any help? I haven't backed up in a while.
#3
Hey thanks for the replies, plenty of useful information (including the link)  :). I didn't think shadows would be for me the tricky part of the backgrounds but they turned out to be so. Still implementing shadows in a game background is proving slightly perplexing, which more practice should fix.
#4
Regarding cast shadows in backgrounds:
How does one know what type of shadow to draw? Sometimes the shadows are blurred and at other times quite distinct. It gets more complicated when the shadow falls on irregular shaped objects. Also, how can you figure out the angle and length of the shadow?
I've been looking this up online, but I still cannot figure how to implement it in a game background.

Help would be appreciated. Thanks.
#5
Hello, I'm new here. Being using AGS for two weeks now, and working on a small game. Still having to learn so much. Anyway, I'd like to thank the creator of AGS for this wonderful program. :)
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