Aaand here's the PR: https://github.com/adventuregamestudio/ags/pull/1063
That should fix the OSX build for now and hopefully newer versions.
That should fix the OSX build for now and hopefully newer versions.
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Show posts MenuQuote from: morganw on Mon 19/08/2019 15:40:24
There are automated builds, but I don't think they will be classed as an official release at this point because they aren't well tested and aren't integrated with the existing game build process. I think the issues with the older builds were coming from maintaining hand-built XCode projects (potentially these are no longer needed because CMake is used instead), but actual obstacles to releasing a game (that works everywhere) will be signing with an Apple Developer ID and having the game notarized.
Quote from: bx83 on Mon 19/08/2019 09:28:20
Is MacOS a fairly up-to-date channel? Is it likely that 3.5.0 might be released for MacOS in the next 6mo?
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