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Messages - derboo

#1
Sounds fun. How should be handled who's next? First come, first serve?
#2
Actually, with the RPG Maker Engine, I'd have much more Problems to do what I'm imagining...

FIFE would be a good engine probably, but it seems far too complicated for me...
#3
1. I guess that might be the only way right now, though it would be nice to be able to go with the Engine, not against it...

2. Actually, I would like to use hotspots... though it certainly would be cleaner to be able to set the hotspots in runtime, too.
#4
I'm trying to create a tile engine for AGS, thought it might fit in here as well.
What i'm doing right now is using a Black background, getting it as a Drawing Surface and use .DrawImage to get the tiles on it. This leaves me with 2 Problems:

1. Is it possible to define walkable areas through the script during runtime in a similar manner? I gave switching walkable areas on and off a thought, but since one is limited to 16 areas per room, that is not an option...

2. If I'm going to load a new black background image for every room, I'll be wasting a lot of space. Is there a possibility to use the same image for multiple backgrounds? Maybe like you use objects' graphics from the game's sprite pool?
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