Yeah, um, basically I love you for that link. In a totally non-weird way. But it'll take some work to adapt it.
And yeah, I've got structs going for my items as well, but that's a great way to do the players, thank you!
I'm getting the GUIs out of the way right now, setting up functions and such for the keyboard navigation (especially in the menus), finding ways for it to read arrays into listboxes, etc, etc, and then I'm going to do the fight engine. I'll post again if I have problems...I have a feeling I can do the actual battle-ness pretty well, though. Correct my logic, but I feel like I should have one room designated as the battle room, and just have alternating backgrounds for it, and all the code for that should be in the room script?
-DD
And yeah, I've got structs going for my items as well, but that's a great way to do the players, thank you!
I'm getting the GUIs out of the way right now, setting up functions and such for the keyboard navigation (especially in the menus), finding ways for it to read arrays into listboxes, etc, etc, and then I'm going to do the fight engine. I'll post again if I have problems...I have a feeling I can do the actual battle-ness pretty well, though. Correct my logic, but I feel like I should have one room designated as the battle room, and just have alternating backgrounds for it, and all the code for that should be in the room script?
-DD