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Messages - cubehouse

#1
Quote from: GarageGothic on Sun 28/03/2010 12:10:42
Sorry, didn't notice you reply until now, AGD2. Yeah, the whole module needs an overhaul now that AGS has true high-res coordinates. It was scripted during the brief period when DrawingSurface.UseHighResCoordinates could be used as a workaround, and apparently some of the double-pixel multiplications are now creating problems.

I'll get around to it eventually, but please DO let me know if you need the module for a game in active development, then I'll bump fixing it to the top of my priority list. 

I would adore a bump to get this working on the latest AGS. Starting development on a game course with a young theatre company to create a video game and this module would fit perfectly =)
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