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Messages - Wyz

#1
Spoiler
I'd say water (dihydrogen oxide); both hydrogen (combustible) and oxygen (strong oxidizer) can be dangerous on their own.
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#2
Thanks! Yes, sure, let's give it a bit more time. :)
Spoiler
The 'never along' points to the fact an hammock is stationary; in respect to for instance a horse, that could also carry you, but does move--well usually.  :-D
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edit:
Well, I guess enough time has passed; go ahead! :)
#3
Correct! but could you conceal your answer please? :)
#4
Nice one!

I'll have a go then. :) Made this one a while back:

I can be found among trees, but never just one;
You don't like me when it rains, and love me in the sun.
I carry you when you're tired, but never along;
when it's time to move on, I'm easily gone.


Oh instead of spoiler tags, just let me know you know without others knowing, one way or another. That might be fun. ;-D
#5
I'm going to guess: words
#6
Woah, in under two minutes; CaptainD really smoked it. :)
#7
Hmm, the released joystick plugin uses winmm; I was working on a new version that uses directX, but I open a new interface there. Partly also because I want it to be cross-platform, so I had to make an abstraction layer anyways.
The other plugins I've released don't use the interfaces I believe. I was working on a screensaver plugin a while back that uses the direct draw interface, but that is unreleased and also very hacky :D. Access to the directX interfaces is nice and efficient for e.g. drawing but not cross-platform so I've been trying to work around it. :)
#8
The Rumpus Room / Re: Happy Birthday Thread!
Fri 27/05/2016 02:38:50
Thanks guys!!! ;-D
Survived another decade ;)
#9
You need to enable 'Blend recorded notes' from the options menu; or just hit Ctrl+B :)
#10
Editor Development / Re: AGS Build Server
Wed 19/08/2015 10:38:38
Very nice, very professional. AGS dev can now play with the big boys, good show! :D
#11
Hmmmm, so you don't have sound either? That should at least work. You can even try plugging the RCA (tulip) plugs in a sound system; if it doesn't do anything there probably is something wrong with the box.
#12
The Rumpus Room / Re: Happy Birthday Thread!
Wed 27/05/2015 00:25:53
Thanks guys, you are awesome! :D
Also a happy Bee-lated Bee-day to you Andrea! (nod)
#13
I believe so yes. It would need the usual im/exporting and setting up like other global variables but I can't think of a reason why not.
#14
Without making any changes to the engine the best I can come up with is a wrapper object. This is structure that you assign an AudioChannel object and implements all functionality that AudioChannel objects already have but with the added null check.

For this example it would contain the following:
Code: ags

struct SafeAudioChannel
{
  AudioChannel *audio;

  void SetVolume(int volume)
  {
    if (audio)
      audio.Volume = volume;
  }

  int GetVolume(int volume)
  {
    if (audio)
      return audio.Volume;
    return -1;
  }
  
  // ... many more potentially
};


Which you can use like this:
Code: ags

SafeAudioChannel channel;
channel.audio = aMusic.Play();
channel.SetVolume(70);


Would be nice to have this as a module I guess. :)
#15
Probably c) I'd say. Just loading the webpage would be enough since the player is likely to cache it completely. It could also be b) if you tested it really zealously yourself (loading the webpage one hundred times). I don't think players store the video for when you play it the next time so it would download it over and over and over.
Videos (and streaming in general) are bandwidth monsters: if you want to put it up for a large audience you might be better off using a dedicated stream service or uploading it to websites like Youtube or Vimeo.  :)
#16
The Rumpus Room / Re: Happy Birthday Thread!
Sun 23/03/2014 14:28:10
Happy birthday Ghost!! :-D
#17
Yes I can see how important this is for portability. Before when AGS itself was not opensource one could argue not to make their plugins open source but now the engine is in the open it is rather silly (unless there are licencing issues like with the steam plugin). I would still not have penalties or anything but instead let's make it very clear to game developers: if you use this plugin your game will only work on windows or maybe even: don't use this plugin unless...

That said I have a few plugins that are not in the open generally because I like to release it after it has seen a period of maturity. For those that have been around long enough I really want to but lack of time has kept me from doing so.
For instance I like to port the Joystick plugin to Linux and DirectX and then release the source. It is currently using the windows native API which obviously is not portable and is also causing problems with the newer Windows versions. It is also not in a state where I'm happy to release the source. I will work on this once my schedule clears up.
The Sockets plugin that is currently in the alpha phase already is portable (although I have not tested the posix parts yet) and after it has seen some miles I will release the source as well.

I don't really remember what other plugins I made from the top of my head, probably they are not that important. :)
#18
Here's me holding a tablet which was coincidently also used to take the picture:
#19
In that case you'll need to do this: Change the system locale

More important is that you'll need to set your location there.
#20
I don't know if it is what you are looking for but there is actually a way to get rid of the location in the google search engine.
Just visit this link: http://www.google.com/ncr
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