Happy Birthday MiteWiseacreLives! How are you and your son? How's Crankosaurus Prime doing?
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Show posts MenuQuote from: nihilyst on Fri 02/08/2013 18:44:11If you've played it as many times as me. Then I'm sure you'll know the difference.
Never could tell them apart
Quote from: Ponch on Thu 01/08/2013 19:46:50
Happy b-day, Adeel.
Quote from: Snarky on Fri 12/07/2013 19:01:51
As everyone always says, don't start out trying to make a huge game. Even a short little game is surprisingly time-consuming to make, and the practice will give you a better sense of what you can and cannot do.
Quote from: Snarky on Fri 12/07/2013 17:58:45I don't think you'll have much luck, though. It would probably be easier to just go ahead and take the risk of a cease-and-desist.
Quote from: Iceboty V7000a on Fri 12/07/2013 02:55:15
[...] If it's targeted for most desktop systems then it's okay to use 1024x768 max as there are still a number of people using that resolution nowadays. [...]
[...] If you want your games also playable on mobile devices, then actually even many mid to semi-high range devices use something like 800x480. In that case, even 800x600 is overkill, and thus 640x480 seems optimal.
Quote from: Iceboty V7000a on Fri 12/07/2013 02:55:15
[...] For example, this is the max... err... native resolution of this crappy LCD I'm using at work, whereas I am using a CRT at home which best displays 1024x768(it can do 1280x1024 max. but the quality isn't that good). [...]
Quote from: Jaffles on Thu 11/07/2013 03:27:56
[...] but it's run other high resolution AGS Games like Skumring and Witchy Woo just fine, so a higher resolution may not actually be off the table.
Quote from: Jaffles on Wed 10/07/2013 17:08:35
Cool, thanks for the info. We'll probably stick to low res, since limiting our audience is the last thing we want to do.
Quote from: Jaffles on Sun 07/07/2013 23:54:17No, that'll not be a much problem especially now-a-days. But yes, the file size will be HUGE !!! But that depends upon the number, length and format of music tracks you used. You'll also need to turn anti-aliasing off. Also, you'll need a good file-compressor to reduce the size.
Actually, I've got another question. I'm thinking about making a game with one of AGS's larger resolutions. The editor warns me this will balloon the file size and system requirements for the game. Is this a major concern, or should the majority of PC's still be fine?
Quote from: Renodox on Mon 08/07/2013 21:05:40
2. Pounds all day,
Beats all night,
Never rests.
Quote from: Renodox on Sat 06/07/2013 01:31:39
Moving at your current speed, how long will it take you to go completely around the sun?
Quote from: nihilyst on Fri 05/07/2013 16:13:10
I don't have a screenshot ready, so, Adeel, you can go on if you want
Quote from: Gribbler on Fri 05/07/2013 08:20:02
Correct!
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