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Messages - Adeel

#361
The Rumpus Room / Re: Happy Birthday Thread!
Tue 06/08/2013 14:23:41
Happy Birthday MiteWiseacreLives! :smiley: How are you and your son? How's Crankosaurus Prime doing?
#362
The Rumpus Room / Re: Name the Game
Sat 03/08/2013 01:26:53
Dragon Ball Z for Nintendo Gameboy?
#363
The Rumpus Room / Re: Name the Game
Sat 03/08/2013 00:51:04
Quote from: nihilyst on Fri 02/08/2013 18:44:11
Never could tell them apart :D
If you've played it as many times as me. Then I'm sure you'll know the difference. :D

No matter how much I try, yet I can't forget this game especially the scene which Surplusguy posted.

This also makes me wonder: why do I miss to guess those games whom I've played many times and / or enjoyed greatly? Oh God, why?
#364
The Rumpus Room / Re: Happy Birthday Thread!
Thu 01/08/2013 22:27:50
Quote from: Ponch on Thu 01/08/2013 19:46:50
Happy b-day, Adeel. :smiley:

Thank you, Ponch. :smiley:
#365
All riddles are answered in my opinion.
#366
#1 seems to be DEAD. Am I right?
#367
Quote from: Snarky on Fri 12/07/2013 19:01:51
As everyone always says, don't start out trying to make a huge game. Even a short little game is surprisingly time-consuming to make, and the practice will give you a better sense of what you can and cannot do.

Originally, the plan was to start working on that project after I had released my short game, so that I would have more experience.

BTW, your story seems a nice starter. I am going to think about it, planning out details. The real intention behind the promotion etc...
#368
Yes, I don't like 3D Larry too.

Quote from: Snarky on Fri 12/07/2013 17:58:45I don't think you'll have much luck, though. It would probably be easier to just go ahead and take the risk of a cease-and-desist.

The amount of time spent and dedication on this project is going huge. But it will not be of any worth if we have to put the game down :(. Sadly, I will have to abandon this project...

But I am happy that I asked you all first. In this way, I don't have much regret.
#369
Okay. In that case, where can I ask them?

EDIT: I think I should recruit an artist and/or animator so that the sprites would be redrawn and animated. In either case, which path should I follow?

1) Ask Permission from Sierra to use their Mobile Game Sprites
2) Allow the fine artists and animators to re-draw the whole sprites from scratch.
#370
That's what I thought that it shouldn't be commercial. So, will it be okay if the game is released as a fan game for free?

I am asking this because I don't want to start working on the game without proper knowledge first.
#371
Spoiler
Sorry for the double post but I have a question and thought to keep it clean.
[close]
    There is this project, BudLee wants to contribute to anyone who picks it up. It is a Larry Fan Game. As I have an interest in Larry Games so I thought to take over this project. He has drawn 4 backgrounds and have taken some objects from RPGMaker. That's okay, I guess. But he has taken (or ripped, to be precise) characters from a mobile Larry game which I believe was a commercial release.

    So, I am wondering whether it will be okay to release this game as a fan game for free or can I release it as commercial too?

    Another question is that I think I can get sued for making my fan game commercial; am I right? If yes then will I still be sued even if I release the game for free?

Thanks in advance.
#372
Quote from: Iceboty V7000a on Fri 12/07/2013 02:55:15
[...] If it's targeted for most desktop systems then it's okay to use 1024x768 max as there are still a number of people using that resolution nowadays. [...]
[...] If you want your games also playable on mobile devices, then actually even many mid to semi-high range devices use something like 800x480. In that case, even 800x600 is overkill, and thus 640x480 seems optimal.

   I agree with Iceboty V7000a. However, if mobile audience is your prime target then I'd suggest to go for 320 x 200 resolution. I also use 1024 x 768 resolution for my desktop computer.

Quote from: Iceboty V7000a on Fri 12/07/2013 02:55:15
[...] For example, this is the max... err... native resolution of this crappy LCD I'm using at work, whereas I am using a CRT at home which best displays 1024x768(it can do 1280x1024 max. but the quality isn't that good). [...]

In my opinion, CRT is better than LCD (even though LCD display is somewhat "soft" to eyes). I am using a Dell CRT (Manufactured in September 1999) and it displays 1024 x 768 resolution best.
#373
Quote from: Jaffles on Thu 11/07/2013 03:27:56
[...] but it's run other high resolution AGS Games like Skumring and Witchy Woo just fine, so a higher resolution may not actually be off the table.

Just out of curiosity, what is the resolution the above two mentioned games use? Surely, they are not using 1280x720? Secondly, a game with higher resolutions + Direct 3D either forces the computer to slow down or even doesn't run. Barely Floating is a very nice game however it requires a fast machine.
#374
Quote from: Jaffles on Wed 10/07/2013 17:08:35
Cool, thanks for the info. We'll probably stick to low res, since limiting our audience is the last thing we want to do.

You are welcome. :) According to my careful assumption, you may try 1024 x 768 resolution. Hence your game may have larger resolution. The audience is not limited in that case. However, 800 x 600 is more common among the developers as a higher res.

Actually I also have a slower machine and that's why I were first turned off by the amount of memory Barely Floating consumed (because of its larger resolution). Moreover, there wasn't the usual winsetup.exe. Instead, it was the designer's self designed window which despite being cool, limits the power to tweak the settings as per your wish (wrong).

After tweaking with acsetup.cfg, I found that anti-aliasing was the major factor behind the enormous memory consumption and when it was turned off, the game run much smoothly.

Therefore, I suggest you not to use this option if you already have quality backgrounds. Best of luck for your future game :).
#375
Quote from: Jaffles on Sun 07/07/2013 23:54:17
Actually, I've got another question. I'm thinking about making a game with one of AGS's larger resolutions. The editor warns me this will balloon the file size and system requirements for the game. Is this a major concern, or should the majority of PC's still be fine?
No, that'll not be a much problem especially now-a-days. But yes, the file size will be HUGE !!! But that depends upon the number, length and format of music tracks you used. You'll also need to turn anti-aliasing off. Also, you'll need a good file-compressor to reduce the size.

However, as the editor states: It'll not run smoothly on slower machines. Especially those having lower RAMS and/or Caches.

While now-a-days many people have fast machines, you can't expect EVERYONE to own a fast machine and that's where the real problem comes, i.e, limited audience. Plus, your own machine should be fast enough to handle the large backgrounds, large music files etc.

One game that comes to my mind which uses the larger resolution is: Barely Floating (mind you, its the first "HD" AGS Game). You can download and play it to see how much it affects/consumes memory of your pc.
#376
Quote from: Renodox on Mon 08/07/2013 21:05:40
2. Pounds all day,
Beats all night,
Never rests.

Heart?

BTW, you didn't said anything about my answer being correct or wrong.
#377
The Rumpus Room / Re: *Guess the Movie Title*
Mon 08/07/2013 16:25:02
Godfather?
#378
Quote from: Renodox on Sat 06/07/2013 01:31:39
Moving at your current speed, how long will it take you to go completely around the sun?

365 days and 6 hours will take...
#379
The Rumpus Room / Re: Name the Game
Fri 05/07/2013 16:18:23
Quote from: nihilyst on Fri 05/07/2013 16:13:10
I don't have a screenshot ready, so, Adeel, you can go on if you want :D

    No, nihilyst. I believe in fair play (nod). Thank you for offering but I cannot accept it. Take as much time as you want. I were merely kidding. You got here first so you'll rule :D. Waiting for your screenshot.
#380
The Rumpus Room / Re: Name the Game
Fri 05/07/2013 08:25:34
Quote from: Gribbler on Fri 05/07/2013 08:20:02
Correct!

    And now I feel jealous of you, nihilyst! Why didn't I answer it in the first place when I could have won? Oh God, why? :~(
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