Happy Birthday MiteWiseacreLives! How are you and your son? How's Crankosaurus Prime doing?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: nihilyst on Fri 02/08/2013 18:44:11If you've played it as many times as me. Then I'm sure you'll know the difference.
Never could tell them apart
Quote from: Ponch on Thu 01/08/2013 19:46:50
Happy b-day, Adeel.
Quote from: Snarky on Fri 12/07/2013 19:01:51
As everyone always says, don't start out trying to make a huge game. Even a short little game is surprisingly time-consuming to make, and the practice will give you a better sense of what you can and cannot do.
Quote from: Snarky on Fri 12/07/2013 17:58:45I don't think you'll have much luck, though. It would probably be easier to just go ahead and take the risk of a cease-and-desist.
Quote from: Iceboty V7000a on Fri 12/07/2013 02:55:15
[...] If it's targeted for most desktop systems then it's okay to use 1024x768 max as there are still a number of people using that resolution nowadays. [...]
[...] If you want your games also playable on mobile devices, then actually even many mid to semi-high range devices use something like 800x480. In that case, even 800x600 is overkill, and thus 640x480 seems optimal.
Quote from: Iceboty V7000a on Fri 12/07/2013 02:55:15
[...] For example, this is the max... err... native resolution of this crappy LCD I'm using at work, whereas I am using a CRT at home which best displays 1024x768(it can do 1280x1024 max. but the quality isn't that good). [...]
Quote from: Jaffles on Thu 11/07/2013 03:27:56
[...] but it's run other high resolution AGS Games like Skumring and Witchy Woo just fine, so a higher resolution may not actually be off the table.
Quote from: Jaffles on Wed 10/07/2013 17:08:35
Cool, thanks for the info. We'll probably stick to low res, since limiting our audience is the last thing we want to do.
Quote from: Jaffles on Sun 07/07/2013 23:54:17No, that'll not be a much problem especially now-a-days. But yes, the file size will be HUGE !!! But that depends upon the number, length and format of music tracks you used. You'll also need to turn anti-aliasing off. Also, you'll need a good file-compressor to reduce the size.
Actually, I've got another question. I'm thinking about making a game with one of AGS's larger resolutions. The editor warns me this will balloon the file size and system requirements for the game. Is this a major concern, or should the majority of PC's still be fine?
Quote from: Renodox on Mon 08/07/2013 21:05:40
2. Pounds all day,
Beats all night,
Never rests.
Quote from: Renodox on Sat 06/07/2013 01:31:39
Moving at your current speed, how long will it take you to go completely around the sun?
Quote from: nihilyst on Fri 05/07/2013 16:13:10
I don't have a screenshot ready, so, Adeel, you can go on if you want
Quote from: Gribbler on Fri 05/07/2013 08:20:02
Correct!
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.180 seconds with 19 queries.