Graphics and especially characters have improved, i like it! I have to get going with my own game, have been on five months or more hiatus for a longtime now
Looking forward to play it or test it!
Looking forward to play it or test it!
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Show posts MenuQuote from: Crescendo64 on Wed 05/10/2022 01:27:19Hi!
Thanks for your reply. If you mean the option "Use selected inventory graphic for cursor," then I have tried that already and it did not work. Though I am not using the beta program. Would that make the difference?
Quote from: Crescendo64 on Thu 29/09/2022 21:21:32Hi there, I had a question. Is there any way to make the cursor change into the inventory item when clicked? I tried turning on the built in setting and tried some codes, but wasn't able to override the original script.
Also, whenever you're running and you click the screen, whether you're done moving or not, it will revert back to walking. Is there any way to make it so you keep running?
Quote from: Crimson Wizard on Tue 31/05/2022 17:34:33
Please tell, what error is that? Does it happen on desktop?
Quote from: eri0o on Tue 31/05/2022 16:13:59
AGS should use OGL if you specified D3D and it doesn't find it (there's no D3D in Android). So it's probably the setting itself, please try setting it like at game_start and see if it solves your problem. You can also later make a GUI in your game to config to let the player configure if sprites should be rendered at screen resolution or not if you feel the need to do so.
About the keyboard input, can you tell me how you are receiving the player keys? Like, is it a custom Gui and label with on_key_press, is it a textbox, are you using Game.InputBox, ... What's the way you are acquiring the keys? When I tested this before it was working but maybe something got broken or there's some specific character I did not test...
Quote from: eri0o on Tue 31/05/2022 14:41:07
Any chance you can hit Ctrl+v (it's under Keys, at the end of the key list after you hit back) or use I believe Debug(1,0) ? It could be you are using the software renderer instead of the hardware renderer. Also I don't think that option exists in android.cfg, so you need to set it in your game through scripting.
https://adventuregamestudio.github.io/ags-manual/System.html#systemrenderatscreenresolution
Quote from: Crimson Wizard on Sat 28/05/2022 22:08:11
Please, could you be more specific, what is "not happening"? What do you expect, what happens in reality? Does "it" happen on desktop PC? How do you set the config on android?
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