It is about seamless walking with a keyboard module/gamepad, i didn't write that, it seems? Sorry! Since AGS has no built in keyboard movement (it seems)! Perhaps that would be the new feature request instead! Anyway. All keyboard modules i've tried suffer the exact same faith = all AGS users will end up with the same issue.
The "new problem" seems to not be AGS engine related, sorry i didn't do my "debugging" right . Something is off in the various Keyboard Module's coding. I believe the module's unfortunaly are doing their own "movement" and they are in fact not following AGS Engine's mouseclicking behaviour which i mistakenly thought it did ofc! The animation ends up cutting itself off when trying to walk seamlessly with any walk module available on the AGS forum (at least that i've tried)! Hopefully it's an easy fix like you say. If not. well don't bother.
Here's the script i use, and i warn you if stuff looks strange in the script, it could be my own attempts..
https://www.mediafire.com/file/i2yv1xi930ipqq0/Keyboard+Module.ash/file
https://www.mediafire.com/file/amul10iec7ipz8b/Keyboard+Module.asc/file
The "new problem" seems to not be AGS engine related, sorry i didn't do my "debugging" right . Something is off in the various Keyboard Module's coding. I believe the module's unfortunaly are doing their own "movement" and they are in fact not following AGS Engine's mouseclicking behaviour which i mistakenly thought it did ofc! The animation ends up cutting itself off when trying to walk seamlessly with any walk module available on the AGS forum (at least that i've tried)! Hopefully it's an easy fix like you say. If not. well don't bother.
Here's the script i use, and i warn you if stuff looks strange in the script, it could be my own attempts..
https://www.mediafire.com/file/i2yv1xi930ipqq0/Keyboard+Module.ash/file
https://www.mediafire.com/file/amul10iec7ipz8b/Keyboard+Module.asc/file