Not battleships... you're right that it's about Europe, in fact (huge hint) that's in the title. This is the sequel to another strategy game that also had Europe in its title.
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Show posts MenuQuote from: Mandle on Sun 29/05/2016 23:13:55Quote from: CaptainD on Sun 29/05/2016 21:45:10
Lords of Chaos?
GAME BACKGROUND AND FEATURES
This game, at the time it came out, was so groundbreaking that it was almost as if someone traveled back in time from the future with a list of everything that would be the expected standard in games 30-40 years later, and put them all in the game:
* 1st person perspective exploring (faux 3D of course but still innovative for the time)
* Open-ended game-play (even if you failed the goals/quests you could still keep playing for as long as you want: Just leveling up, gathering equipment and fighting the big-bads)
* Procedurally generated random dungeons (also customizable to 1-10 floors, each getting harder the deeper you go. The game is different each time you play! Or you could save a layout that you liked and replay it from the start again.)
* AN AUTOMAP!!! (perhaps the first game ever to have an automap that fills in the floorplan as you explore)
* Minigames! (Some rooms contained puzzle games or lucky-dip style games, amongst others)
* A stats wiki for enemies (after you meet an enemy the stats profile of it is available for viewing at any time)
* 100's of different enemies (All with different stats, critical hit %, special attacks: poison, webs, bleeding damage, earthquake attacks, turn-to-stone, etc etc)
* Dozens of different weapons/shields/armors/etc. available at shops on each new level, or findable in chests/vaults: Better stuff available the deeper you go...
* Dozens of different spells to cast: offensive, defensive, buffs, etc (And actual graphics showing the spells taking effect: Lightning bolts, fireballs, magic missiles all flying around on the screen!)
* Many different kinds of traps for your rogue character(s) to defuse (Both on chests and outside rooms in the corridors)
* "Wandering monsters" encounters! (You couldn't feel safe even when not in a room: Even in the corridors a monster mob could pop up at any time and you have to fight (or run-away) right there on a custom overhead corridor map that accurately showed the real layout: straight, T-intersection, 4-way crossroads, etc. For extra realism if one character ran away down a certain exit then all other characters had to leave by the same way...)
* Multiplayer! (The game was designed to be easy for a group of friends to take turns playing and have a character each that they personally controlled)
* Open-world! (You could freely roam the many branching corridors of each level and even go back up a floor, or all the way back to the starting room if you wanted to...)
* An unforgettable music score! (I can still remember the tune exactly to this day)
All this back in 1982?!
It was a friggin' miracle! And it set the bar for every dungeon crawler game to come after. And set it very high indeed!
Quote from: Amayirot Akago on Thu 19/05/2016 08:50:32
Island Wars 2.
Quote from: Haggis on Fri 13/05/2016 15:11:30
It's Match Day II - I pass my turn to Cassie
Quote from: Danvzare on Fri 13/05/2016 12:16:23
Is it Footballer of the year?
Quote from: Haggis on Fri 13/05/2016 10:21:07
Prepare to be.... AMAZED... no sign of Des though.
http://www.worldofspectrum.org/infoseekid.cgi?id=0003073
Quote from: Haggis on Fri 13/05/2016 09:28:48
Match of the Day? Don't tell me there was a MOTD game! Was Des Lynam in it?
Quote from: Cassiebsg on Thu 12/05/2016 22:56:19
So--- it's ...err... Match day?
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