Hello everyone. I hope I'm doing this correctly.
My name is Aesop, I'm from PA USA, I am 22, and I am currently starting my fourth year of university with a focus on game design and character design.
I joined AGS community in May this year; right after my third year of college ended and I was considering dropping out, as I didn't know what to do with my major (I had changed it several times since starting). I'm from a family which has been in maths and sciences for generations, so I had a bit of pressure to become something like a Chemist, Doctor, or Engineer. My parents saved lives by developing medicine and vaccines. My grandmother can do any math equation in her head like a human calculator. My uncles and cousins work on rockets and even things like roller coasters and architecture. Though these subjects fascinate me, sadly, I am the runt in that particular way, struggling with maths and gravitated towards drawing, writing poetry, and sewing from a young age. I have been carried away through life and excessively created/designed over 300 characters (186 that I still kept today) and written 10 storylines/universes (about 6 of which I still continue today), though my low confidence and struggles with personal issues and staying on-task (as well as my declining eyesight in the past five years) have limited me in actually doing anything useful or particularly "distributable" with these creations. I was fearful of being the "runt" for my whole life, and decided to search a way that I may be able to tell my stories.
Though I'm excited to have found this game creator, and though my skills do not lie in computers or coding (beyond simple bbcode) and I can't even figure out how to post videos to the internet or use popular social media apps, I have some hope that I'll be able to start learning how to draft my first video game. Most everyone here seems friendly and willing to help, and I hope I can contribute to the positive community in the near future.
I have created a brand-new story, based on a series of re-occurring dreams I have had, and it is my first tale with a beginning, middle, and end, as well as a cast of characters and environments. I have a document with some brainstorming, concept art, and lists of what I imagine the sound design, maps, and music to be like. I would be willing to present any parts of this story for anyone to critique.
Things I seem to struggle with are dialogue, timing, scenes, and build-up, as well as a few actual development and coding issues.
Now, to end this, I have a confession to make. I can count the number of videogames I've played in my life on my hands. I never understood disappointment when a game is more story-driven, and I feel like if I make a game that is leaning towards "interactive story" material, that it will be boring. But I guess we'll figure that out as I go.
Thank you for reading this post, and I hope I can go on to talk to some of you and maybe get some feedback on my scribblings and buggy code. I am on the Discord as well, as Circus+Circuits.
My name is Aesop, I'm from PA USA, I am 22, and I am currently starting my fourth year of university with a focus on game design and character design.
I joined AGS community in May this year; right after my third year of college ended and I was considering dropping out, as I didn't know what to do with my major (I had changed it several times since starting). I'm from a family which has been in maths and sciences for generations, so I had a bit of pressure to become something like a Chemist, Doctor, or Engineer. My parents saved lives by developing medicine and vaccines. My grandmother can do any math equation in her head like a human calculator. My uncles and cousins work on rockets and even things like roller coasters and architecture. Though these subjects fascinate me, sadly, I am the runt in that particular way, struggling with maths and gravitated towards drawing, writing poetry, and sewing from a young age. I have been carried away through life and excessively created/designed over 300 characters (186 that I still kept today) and written 10 storylines/universes (about 6 of which I still continue today), though my low confidence and struggles with personal issues and staying on-task (as well as my declining eyesight in the past five years) have limited me in actually doing anything useful or particularly "distributable" with these creations. I was fearful of being the "runt" for my whole life, and decided to search a way that I may be able to tell my stories.
Though I'm excited to have found this game creator, and though my skills do not lie in computers or coding (beyond simple bbcode) and I can't even figure out how to post videos to the internet or use popular social media apps, I have some hope that I'll be able to start learning how to draft my first video game. Most everyone here seems friendly and willing to help, and I hope I can contribute to the positive community in the near future.
I have created a brand-new story, based on a series of re-occurring dreams I have had, and it is my first tale with a beginning, middle, and end, as well as a cast of characters and environments. I have a document with some brainstorming, concept art, and lists of what I imagine the sound design, maps, and music to be like. I would be willing to present any parts of this story for anyone to critique.
Things I seem to struggle with are dialogue, timing, scenes, and build-up, as well as a few actual development and coding issues.
Now, to end this, I have a confession to make. I can count the number of videogames I've played in my life on my hands. I never understood disappointment when a game is more story-driven, and I feel like if I make a game that is leaning towards "interactive story" material, that it will be boring. But I guess we'll figure that out as I go.
Thank you for reading this post, and I hope I can go on to talk to some of you and maybe get some feedback on my scribblings and buggy code. I am on the Discord as well, as Circus+Circuits.