Hello!
I've finally resolved to stop dithering and try my hand at making my own game. For the last few months I've been going back and replaying some of my favorite classic adventures, as well as filling in a lot of the gaps in my play history and trying out a lot of the really inspiring indie adventures that have come out in the past half decade.
I hope to be helpful to others as I'm able and chipping in on others projects were I can.
My goal for my first game: Don't get over ambitious, keep it simple, avoid attempts to 'innovate' at all costs, and learn learn learn. I figure I've got a few rotten games I have to get out of my system before I start making anything worthwhile.
I've finally resolved to stop dithering and try my hand at making my own game. For the last few months I've been going back and replaying some of my favorite classic adventures, as well as filling in a lot of the gaps in my play history and trying out a lot of the really inspiring indie adventures that have come out in the past half decade.
I hope to be helpful to others as I'm able and chipping in on others projects were I can.
My goal for my first game: Don't get over ambitious, keep it simple, avoid attempts to 'innovate' at all costs, and learn learn learn. I figure I've got a few rotten games I have to get out of my system before I start making anything worthwhile.