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Messages - ClearlyBrogan

#1
Thanks

Also, how would I add a dialog option once a variable is happened.

For example, player goes to a church but it's closed.
Now I want a dialog option to appear asking "when does the church open?"

#2
Hi, just wondering where I'd put a global variable change once a certain dialog option has been used.

Such as

Character: Go to the shop

and then I'd want the global variable for the shop being available to change to true. Would this be done in dialogs or elsewhere in the script?

Probably a big noob question D:
#3
Hii! So I'm making a game with real people as sprites and using the sierra with transparent background speech type.

I'm not sure how I'd animate an npc to do a certain animation at the start of the dialogue options.

for example npc is sat in chair, you click to iniate dialogue and the npc will turn to the side and put her arm on the table, freeze that view during dialogue and then reset once dialogue options have ended.

its probably super simple but I'm new and my brain doesn't seem to want to compute

any help is appreciated!
#4
aye I just added the speech to the folder and did player.Say("&1 speech");

so simple but I'm a newbie so didn't think haha
#5
Nevermind! Figured it out!
#6
Hey, I have my character who will speak when reacting to thing (player.say)
I'm trying to add voice to those lines but I'm not sure how to have them be simultaneous. It'll only play it after I've clicked past the text.

It's probably super simple but I'm really new and learning!

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