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Show posts MenuQuote from: Danvzare on Wed 24/08/2016 18:48:06Quote from: Mandle on Wed 24/08/2016 14:53:35Wow, I've definitely been there.
IT GRINDS MY GEARS WHEN:
I go back to try and complete an AGS project from months ago and I fix all the problems, only to break everything, and then I have to revert to an earlier version where things worked pretty much, and then have to remember how I "fixed" everything, and then I break several things, and then...
I realise that all my gear grinding is totally my own fault for not being more organised in the first place...
Thankfully I've got a good memory, and can usually recall what I fixed and how I fixed everything. But there's always that niggling doubt in the back of my mind that I've forgotten something, and there's a rare bug just lurking about.
Quote from: monkey0506 on Sat 16/01/2016 15:42:08I know this is 6 months old, but still want to clarify just in case: AGS engine does NOT require VC Redist, because it has VC libs statically linked. This is why you don't usually need anything extra installed to run the games.
It's really kind of a crap-shoot as to whether the user has any given C++ runtime installed, but I could say at least that the 2008 runtime is very common and required to run the engine
Quote from: gameboy on Mon 11/07/2016 14:30:22This is correct answer.
Prince of Darkness?
Quote from: JanetC on Fri 03/06/2016 18:03:27This setting will make difference only if the game must have real lot sprites, or just many high-res sprites kept loaded at the same time, such as smooth high-res character animations.
I tried setting to to 100mb and it didn't seem to make any difference to the first 5 minutes of Primordia. Ran fine but not any faster or better.
Quote from: abstauber on Mon 11/04/2016 10:19:45I believe there is already a general issue about non-changeable GUI properties in the tracker.
Hmm.. it really seems like listboxes do not allow to change colors during runtime - only fonts. Has this been overlooked for such a long time? Maybe it's best to open a separate thread for this.
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