Quote from: Snarky on Thu 20/02/2014 18:23:49Correct (and Christopher Lee as
'Mio min Mio' feat. Christian Bale?
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Show posts MenuQuote from: Snarky on Thu 20/02/2014 18:23:49Correct (and Christopher Lee as
'Mio min Mio' feat. Christian Bale?
Quote from: abstauber on Thu 13/02/2014 12:09:07Too fast! But correct.
Nope, that's Heroquest
Quote from: monkey424 on Thu 13/02/2014 11:17:22Same as me .
That would have been my guess. I have not played Friday the 13th, but I recognised the god awful graphics / colour scheme from one of the AVGN's earlier videos.
Quote from: Calin Leafshade on Mon 27/01/2014 19:54:47Offtopic, but there's an OpenGL renderer by JJS, it is used for mobile ports only, can work on Windows too. The only reason it's not in the selection list is that it's incomplete, works only in windowed mode with predefined dimensions.
(Actually i'd argue that directX should be removed entirely in favour of opengl but whatever)
Plugin | Author | Status |
SpriteFont | Calin Leafshade | Open source |
AGSBlend | Calin Leafshade | Open source |
Lua For AGS | Denzil Quixode | Open source; not fully compatible with 64-bit builds (AFAIK) |
Sockets for AGS | Wyz | Closed source |
AGSSpeech | SteveMcCrea) | Closed source; depends on C# wrapper |
Text-To-Speech | Tzachs | Project dead?; depends on C# wrapper |
D3DVSync | Calin Leafshade | Closed source?; Win/Direct3D only |
AGS Plugin API for C# | smiley | Open source; C# (Win only?) |
FMOD For AGS | Calin Leafshade | Open source |
AGSSteam | monkey_05_06 | Closed source |
Fire plugin | SteveMcCrea | Closed source |
AGS Joystick | Wyz | Closed source |
Flashlight | a-v-o | Portable reimplementation by JJS |
Snow/Rain | Scorpiorus | Portable reimplementation by JJS |
Razerblade | DKH | Closed source; Win/Direct3D only |
Direct3D/Theora | AJA | Closed source; Win/Direct3D only |
Character 3d | Besh | Closed source |
AGS 3d | SteveMcCrea | Closed source |
agsCreditz | AJA | Source |
ags_theora | scotch | Closed source |
Custom Properties Helper | helios123 | Closed source |
TCP/IP plugin | a-v-o | Closed source |
AGS_TimerHelper | helios123 | Open source |
CharacterD3D | Besh | Closed source |
C# Runner | Tzachs | Open source? (link dead) |
PlayVideo Proxy | helios123 | Open source |
AGI Graphics Emulation | scotch | Closed source |
OtherRoom | SteveMcCrea | Closed source |
Wii Remote Control | scotch | Closed source |
FileNet | Dorcan | Closed source |
AGS Shell | scotch | Portable reimplementation by monkey0506 |
Log Writer | fjeronimo | Closed source? (link dead) |
AGS Parallax | Scorpiorus | Portable reimplementation by JJS |
Quote from: JanetC on Tue 07/01/2014 20:58:34
If I instead try using the terminal, I get a different error after using git push:
error: The requested URL returned error: 403 while accessing https://github.com/humble/ags-geminirue.git/info/refs
fatal: HTTP request failed
Quote from: JanetC on Tue 07/01/2014 20:58:34Error like this indicates that there were changes to remote that are not found in your local branch. Don't know how it happened to be. Maybe you have two local repositories, or something like that?
! [rejected] humble-ports -> humble-ports (non-fast-forward)
error: failed to push some refs to 'git@github.com:JanetGilbert/ags.git'
hint: Updates were rejected because the tip of your current branch is behind
hint: its remote counterpart.
Quote from: JanetC on Tue 07/01/2014 20:58:34Which address do you use in git command? It should be just "https://github.com/humble/ags-geminirue.git" instead.
If I instead try using the terminal, I get a different error after using git push:
error: The requested URL returned error: 403 while accessing https://github.com/humble/ags-geminirue.git/info/refs
fatal: HTTP request failed
Quote from: Frodo on Wed 01/01/2014 15:13:53Thirded!Quote from: miguel on Wed 01/01/2014 10:53:03
While all your proposals would be great to be pick of the month, I too want to travel back in time and resurrect a graphic novel master piece:
Barn Runner 1 - The Armaggedon Eclair.
Well written, great drawings, a sci-fi story reminiscent of R.Scott's cult movie with added tons of humour and twists like a pretzel!
Seconded!
Quote from: JanetC on Sun 29/12/2013 15:56:19First (and fastest) you can just clone Edwards repository (https://github.com/humble/ags-geminirue.git).
This is really a git question, I suppose, but is it possible to get the repository exactly as Edward left it so I can compile Wadjet Eye's other games for Mac and Linux? I have my own fork of the repository which is not really compatible with anyone elses (for iOS) and I don't want to overwrite or merge it.
Quote from: BigMc on Fri 20/12/2013 20:32:48Aye, that's true. In fact one can split changes in one file into separate commits: http://stackoverflow.com/questions/1085162/how-can-i-commit-only-part-of-a-file-in-git (does not work 100% time though).Quote from: Crimson Wizard on Fri 20/12/2013 16:43:19
3. Copy his new code over and make a one big commit.
Then, continue with pull request as usual.
Even if there's no history it can be useful to commit the changes in multiple steps, which may be doable to some extend if unrelated changes are in different files.
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