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Messages - Crimson Wizard

#1221
The Rumpus Room / Re: *Guess the Movie Title*
Thu 20/02/2014 18:25:45
Quote from: Snarky on Thu 20/02/2014 18:23:49
'Mio min Mio' feat. Christian Bale?
Correct :) (and Christopher Lee as Count Dooku evil knight).
#1222
The Rumpus Room / Re: *Guess the Movie Title*
Thu 20/02/2014 17:22:21
It's "Kin-dza-dza!" :)


Next:


A small hint, to make things more interesting:
Spoiler

This movie was made outside England, but it featured two well-known British actors, one being very young at that time, and another in his middle ages. :)
[close]
#1223
The Rumpus Room / Re: *Guess the Movie Title*
Sun 16/02/2014 21:20:19
Everyone in my country knows that, so I'll pass :D
Wait, that was a hint, was it? :P
It would actually be interesting to see how well this movie is known in other parts of the world.
#1224
The Rumpus Room / Re: Name the Game
Thu 13/02/2014 12:11:12
Quote from: abstauber on Thu 13/02/2014 12:09:07
Nope, that's Heroquest :D
Too fast! But correct.
#1225
The Rumpus Room / Re: Name the Game
Thu 13/02/2014 11:53:19
Quote from: monkey424 on Thu 13/02/2014 11:17:22
That would have been my guess. I have not played Friday the 13th, but I recognised the god awful graphics / colour scheme from one of the AVGN's earlier videos.
Same as me :).

Next:
[imgzoom]http://imageshack.com/a/img37/7305/9rzs.png[/imgzoom]
#1226
The Rumpus Room / Re: Name the Game
Thu 13/02/2014 07:17:05
I think that's "Friday 13" game.
#1227
The Rumpus Room / Re: Name the Game
Tue 11/02/2014 07:18:36
Idk what the game is, but my first thought when seeing the picture: The Mask of the Red Death :).
#1228
Quote from: Calin Leafshade on Mon 27/01/2014 19:54:47
(Actually i'd argue that directX should be removed entirely in favour of opengl but whatever)
Offtopic, but there's an OpenGL renderer by JJS, it is used for mobile ports only, can work on Windows too. The only reason it's not in the selection list is that it's incomplete, works only in windowed mode with predefined dimensions.
#1229
Here's a table of the plugins I could find on forums.
Marked most needed to be opensourced/reimplemented (commonly used in games) with red font.


PluginAuthorStatus
SpriteFontCalin LeafshadeOpen source
AGSBlendCalin LeafshadeOpen source
Lua For AGSDenzil QuixodeOpen source; not fully compatible with 64-bit builds (AFAIK)
Sockets for AGSWyzClosed source
AGSSpeechSteveMcCrea)Closed source; depends on C# wrapper
Text-To-SpeechTzachsProject dead?; depends on C# wrapper
D3DVSyncCalin LeafshadeClosed source?; Win/Direct3D only
AGS Plugin API for C#smileyOpen source; C# (Win only?)
FMOD For AGSCalin LeafshadeOpen source
AGSSteammonkey_05_06Closed source
Fire pluginSteveMcCreaClosed source
AGS JoystickWyzClosed source
Flashlighta-v-oPortable reimplementation by JJS
Snow/RainScorpiorusPortable reimplementation by JJS
RazerbladeDKHClosed source; Win/Direct3D only
Direct3D/TheoraAJAClosed source; Win/Direct3D only
Character 3dBeshClosed source
AGS 3dSteveMcCreaClosed source
agsCreditzAJASource
ags_theorascotchClosed source
Custom Properties Helperhelios123Closed source
TCP/IP plugina-v-oClosed source
AGS_TimerHelperhelios123Open source
CharacterD3DBeshClosed source
C# RunnerTzachsOpen source? (link dead)
PlayVideo Proxyhelios123Open source
AGI Graphics EmulationscotchClosed source
OtherRoomSteveMcCreaClosed source
Wii Remote ControlscotchClosed source
FileNetDorcanClosed source
AGS ShellscotchPortable reimplementation by monkey0506
Log WriterfjeronimoClosed source? (link dead)
AGS ParallaxScorpiorusPortable reimplementation by JJS
#1230
I feel a need to bump this, just to make people read this suggestion again.

Since we have a number of ports now, it might be important to encourage people to either write plugins in a portable form (not dependent on OS or OS-specific libraries), or provide alternative versions for other platforms. Or let other ppl convert their plugin DLLs. In fact, this may be so important I'd suggest mention this somewhere in one of the sticky topics.
#1231
Quote from: JanetC on Tue 07/01/2014 20:58:34
If I instead try using the terminal, I get a different error after using git push:

error: The requested URL returned error: 403 while accessing https://github.com/humble/ags-geminirue.git/info/refs
fatal: HTTP request failed


I suddenly realized you said push. This probably means you are trying to push your branch to Edward's repository instead of your own...

EDIT: actually nevermind this, see updated section below.
Spoiler

The command should be (assuming you used same names as in my example few posts above)
Code: bash

git push origin humble-ports

Just tested this on my own repository.
[close]



UPD:
Ok, I found what was also wrong in previous commands. We should set proper connection between local branch and remote branch, so that your local is connected with your remote, and not with Edward's remote.
Anytime after you created a local branch, you can change the connection with:
Code: bash

git branch --set-upstream humble-ports origin/humble-ports

This will make your local branch connect exactly to the appropriate branch in your remote repository (and not to Edward's). Also you will not have to use extra options with "push" (e.g. after this you can use just "git push").

There might be a way to do this using your gui application (probably somewhere in the repository settings).
#1232
Quote from: JanetC on Tue 07/01/2014 20:58:34
! [rejected]        humble-ports -> humble-ports (non-fast-forward)
error: failed to push some refs to 'git@github.com:JanetGilbert/ags.git'
hint: Updates were rejected because the tip of your current branch is behind
hint: its remote counterpart.
Error like this indicates that there were changes to remote that are not found in your local branch. Don't know how it happened to be. Maybe you have two local repositories, or something like that?
On usual occasion this is solved by making a "git pull" before doing anything else.


Quote from: JanetC on Tue 07/01/2014 20:58:34
If I instead try using the terminal, I get a different error after using git push:

error: The requested URL returned error: 403 while accessing https://github.com/humble/ags-geminirue.git/info/refs
fatal: HTTP request failed

Which address do you use in git command? It should be just "https://github.com/humble/ags-geminirue.git" instead.
#1233
I lack English words. Or rather not sure which of the numerous variants I know would fit for this particular case. Might be there's a strictly-defined scientific term for this?

I am looking for names for two math functions.
1) One calculates the "positive difference" between X and Y where X is supposed to be larger, that is:
- if X is larger than Y, the result is X - Y.
- otherwise result is 0.
So it is not simply "Difference" (because difference can be negative). So far I came with "Surplus", but not sure.
2) The opposite, "positive difference" between X and Y where X is supposed to be smaller:
- if X is smaller than Y, the result is Y - X.
- otherwise result is 0.
What can it be... "Lack"? "Deficit"? Hmm...

Duh, I don't need second function. :)
#1234
Quote from: Frodo on Wed 01/01/2014 15:13:53
Quote from: miguel on Wed 01/01/2014 10:53:03
While all your proposals would be great to be pick of the month, I too want to travel back in time and resurrect a graphic novel master piece:
Barn Runner 1 - The Armaggedon Eclair.

Well written, great drawings, a sci-fi story reminiscent of R.Scott's cult movie with added tons of humour and twists like a pretzel!

Seconded!  :grin:
Thirded! :grin:
#1235
The Rumpus Room / Re: Name the Game
Mon 30/12/2013 16:58:34
#1236
The Rumpus Room / Re: Name the Game
Mon 30/12/2013 16:38:10
"Redneck" "Redguard" :D.
#1237
Yes, right. Something like this, I recon:

(Go to your local repository folder and type those commands to command line; alternatively run git bash in that folder)

1) this registers Edward's repo at your local repo:
Code: bash
git remote add humble-geminirue https://github.com/humble/ags-geminirue.git


2) this adds information about Edward's branches current state to your local repo:
Code: bash
git remote update humble-geminirue


3) this copies his remote branch into yours local one (new branch named "humble-ports" will be created):
Code: bash
git checkout -b humble-ports humble-geminirue/humble


Now you have a local branch, which is a copy of Edward's, in your local repository and can push to your remote repository, or do what you like.

Depending on whichever git UI application you are using (if you do) those steps can be performed by using menus, but without knowing which program do you use, I can't tell more.
#1238
Quote from: JanetC on Sun 29/12/2013 15:56:19
This is really a git question, I suppose, but is it possible to get the repository exactly as Edward left it so I can compile Wadjet Eye's other games for Mac and Linux? I have my own fork of the repository which is not really compatible with anyone elses (for iOS) and I don't want to overwrite or merge it.
First (and fastest) you can just clone Edwards repository (https://github.com/humble/ags-geminirue.git).

If you want to have that as another branch in your current repository, go to your "master" branch, find commit (f021439669696b3f94d194e2317108b56059ff4a), fork new branch from exactly that commit and then ask Edward to make a pull request on top of that branch. This will guarantee that you'll have exactly the code that Edward has.

There's an alternative way to do this without asking Edward and arranging pull request. Unfortunately I do not know how to do this in git generally, I always used "GitExtensions" UI program for this (but I may find out).
Idea is to add another one remote source for the local repository on your computer. You will need to "register" Edward's repository as a known code source, this will let you to "see" his branches. Then you just merge his "humble" branch into your "master", or another new branch, if you like to keep that separate.

I will probably be able to give more explanations, but only after you clarify how do you work with git: do you work with git's command line (git bash), or use any program with GUI? or else?
#1239
Edward just made a pull request so we could finally see the code.
https://github.com/adventuregamestudio/ags/pull/109

It is not 100% compatible with current engine, there are few differences and at least one feature duplication, but I am sure we will sort everything out in time and merge it.
#1240
Quote from: BigMc on Fri 20/12/2013 20:32:48
Quote from: Crimson Wizard on Fri 20/12/2013 16:43:19
3. Copy his new code over and make a one big commit.
Then, continue with pull request as usual.

Even if there's no history it can be useful to commit the changes in multiple steps, which may be doable to some extend if unrelated changes are in different files.
Aye, that's true. In fact one can split changes in one file into separate commits: http://stackoverflow.com/questions/1085162/how-can-i-commit-only-part-of-a-file-in-git (does not work 100% time though).
This all depends on whether the author is going to bother doing this ;).
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