Quote from: Snarky on Tue 05/09/2023 22:04:42So this should be enough to support top-down movement (just set the value to 1.0). And I don't believe isometric perspective really needs any special settings, does it, as long as one of the view angles more or less matches the direction of the isometric movement.
I think I understand how this may be used now.
Maybe I've been mixing two problems. One is real direction of a particular view angle. But another is optimizing view loops.
Arbitrary isometric example:
In the above solution this may be achieved by setting an oval flatting factor, but user will have to fill very particular loops in the view (left, right, left-bottom, right-up?) and keep doing that correctly for each view.
I've been wondering if instead we could let user also define roles for the loops.