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Messages - Crimson Wizard

#1481
@JanetC, also, a small note, seeing as you (https://github.com/JanetGilbert/ is your repository, right?) are merging our refactored code from time to time:
current 'ags/master' branch, while having more potential due to rewritten script interpreter (it is more compatible with 64-bit builds), is still considered a bit unstable (well, for the same reason ;)), and had new bugs in recent past. So if you are using your branch for shortly upcoming releases, I'd recommend not to update from our repository for some time.
#1482
I'll add my "two cents". To be frank, I did not yet have chance to explore Allegro 5 and learn how much is different from A4 (code-wise). But the general issue is that allegro 4 calls are scattered throughout the engine (those that deal with graphics and controls mainly) instead of being groupped (like in helper functions or classes). If it is only about changing function names, it is not much of a problem. But I fear that there may be changes to logic of usage, in such case certain parts of AGS should be completely overwritten.

As I see it (just a basic idea) there is fast way and "good" way. Fast way is just discard all code style considerations and brute-force Allegro 5 into engine. "Good way" is to properly reorganize the code, hide Allegro 4 calls under interfaces, like Bitmap, Graphics, Mouse etc classes, only then port to A5. I like second way more, but I have no idea how much more time it will take. Depends on how many people involved, I guess. Maybe hacking A5 in place of A4 won't make AGS code too much worse, than it is :).

EDIT: Couple things more:
- The editor uses Allegro 4 too, for converting graphics. I guess (only guess) that is minor issue and could be fixed more easier.
- I really hope there's compatibility between A4 and A5 resources (like bitmaps structure). Otherwise there must be a conversion.
#1483
Engine Development / Re: AGS engine iOS port
Sat 08/12/2012 15:19:53
Quote from: JanetC on Fri 07/12/2012 19:04:28
I think it would be very unlikely that saved games from one platform would work on another, sorry :(
They will. We are working on this :).
Although the games saved with some intermediate port version may still remain incompatible. But if that's really needed, I guess there could be a savegame conversion solution.
#1484
I almost got DKH :). But my algorythm failed to produce the last letter, and I got DKR instead.
#1485
The Rumpus Room / Re: *Guess the Movie Title*
Wed 14/11/2012 00:27:19
Quote from: miguel on Tue 13/11/2012 23:16:06
Skyrim?
That's probably Alduin flying, lol
#1486
The Rumpus Room / Re: *Guess the Movie Title*
Fri 09/11/2012 07:08:17
Quote from: Kweepa on Fri 09/11/2012 07:05:04
Angel Heart?

Correct!
Your turn.
#1487
The Rumpus Room / Re: *Guess the Movie Title*
Fri 09/11/2012 00:02:34
Quote from: Eric on Thu 08/11/2012 17:15:35
Quote from: Ponch on Thu 08/11/2012 13:56:28The Devil In Miss Jones?

I think Ponch is trying to drop hints too.
Might be pure coincidence :P.
Nevertheless, now it is a hint.
#1488
The Rumpus Room / Re: *Guess the Movie Title*
Thu 08/11/2012 14:26:26
No, and no.
Oh, and movie is NOT black & white... perhaps an choice of lights and shadows for that scene causes this confusion?
#1489
The Rumpus Room / Re: *Guess the Movie Title*
Thu 08/11/2012 12:56:13
Quote
Home Alone
Haha, no :).

In fact the movie is quite different from the Home Alone, in many sense.
#1490
The Rumpus Room / Re: *Guess the Movie Title*
Thu 08/11/2012 10:36:20
It's hard for me to tell how much popular the movie is (was), but the lead role was played by the very well known actor (known quite well today).
Also, check last Eric's post, it contains some kind of hint.
#1491
The Rumpus Room / Re: *Guess the Movie Title*
Thu 08/11/2012 09:37:33
Quote from: Armageddon on Thu 08/11/2012 08:49:55
Lebetor?
Hmm... No.

Although, since I never heard of such thing, to be honest, so I googled for it just of curiosity, and found a video clip on youtube that, as it looks like, used same frames from that movie.
#1492
The Rumpus Room / Re: *Guess the Movie Title*
Wed 07/11/2012 17:22:34
No, and no.
#1493
The Rumpus Room / Re: *Guess the Movie Title*
Wed 07/11/2012 14:57:34
No :).
#1494
The Rumpus Room / Re: *Guess the Movie Title*
Wed 07/11/2012 10:29:19
This is not funny a lil' bit after you repeat it for 100+ times. And mind you, I have to read new posts here every now and then, so it's like "hey, someone guessed the movie?" ... "no, that silliness again". :(
Come with something original for a change!
#1495
The Rumpus Room / Re: *Guess the Movie Title*
Wed 07/11/2012 08:09:16
No.
#1496
The Rumpus Room / Re: *Guess the Movie Title*
Wed 07/11/2012 07:25:14
Quote from: Armageddon on Wed 07/11/2012 03:06:18
Is it that Keanu Reeves movie? It was really trippy.
Never heard of "Keanu Reeves" movie... exact title, please :=
#1497
The Rumpus Room / Re: *Guess the Movie Title*
Tue 06/11/2012 21:37:13
I just love this shot. So, guess the movie title.



E: replaced with jpeg. Got used to save drawings as png and keep forgetting jpeg is better for movie screenies :/.
#1498
The Rumpus Room / Re: *Guess the Movie Title*
Tue 06/11/2012 18:58:58
Chernobyl Diaries.

Frankly did not watch full movie, basing my guess mostly on the sovietish landscape (and what seems to be nuclear plant) :).
#1499
0_0 I wished I knew that before. Thank you too!
#1500
Quote from: nihilyst on Sat 27/10/2012 16:59:45
Is this okay?
I think it’s the 2.62 manual.
Yes, thank you.
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