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Messages - Crimson Wizard

#1521
The Rumpus Room / Re: *Guess the Movie Title*
Mon 30/07/2012 21:02:39
Quote from: Ponch on Mon 30/07/2012 19:31:17
Joe versus the giant boxer standing right outside his window?
(laugh)

Bruce Lee? Well, one of his movies. Dunno which one. But haircut looks familiar :)
Alright, let's guess.
Way of the Dragon.
#1523
The Rumpus Room / Re: *Guess the Movie Title*
Thu 19/07/2012 23:46:08
"The Booth".
Well, certainly it is one. This way or another. :)
#1524
What is "Geronimo!" ? :)
EDIT: Whoops sorry, nevermind, found this out.
#1525
The Rumpus Room / Re: *Guess the Movie Title*
Thu 19/07/2012 18:22:04
Quote from: Snarky on Thu 19/07/2012 17:43:49
Wow, Julia Roberts looks really different! That must be one weird-ass Snow White movie...
I cannot be THAT "Mirror Mirror"... should be some different one.
Maybe this?: http://www.allmovie.com/movie/v32845
#1526
The Rumpus Room / Re: *Guess the Movie Title*
Thu 19/07/2012 11:18:28
Quote from: AnasAbdin on Wed 18/07/2012 19:19:42
I can't believe after all those weird movies you guys keep guessing you can't guess this one...

Ewww... hmm.
"Cocoon".
#1527
The Rumpus Room / Re: *Guess the Movie Title*
Wed 18/07/2012 12:01:49
The Undersea World of Jacques Cousteau.
#1528
The Rumpus Room / Re: *Guess the Movie Title*
Tue 17/07/2012 17:50:48
Alright this is rather a blind shot (to be honest I had to google the title, 'cause I forgot it):
Blast (1997).
#1529
The Rumpus Room / Re: *Guess the Movie Title*
Tue 17/07/2012 17:41:43
TentaclesJaws?  :=
#1530
The Rumpus Room / Re: *Guess the Movie Title*
Sun 15/07/2012 23:55:26
Lowlife's lowrider.
#1531
The Rumpus Room / Re: *Guess the Movie Title*
Wed 04/07/2012 10:01:38
Quote from: Aqala on Wed 04/07/2012 07:52:10
Clearly you need a hint to get this one, so here is a hint in the form of a riddle:
Spoiler
What do you save when you save the cheerleader.
[close]
A dumb chick?
A team spirit?
Free cemetery plot?

I don't know, lol :D I keep thinking though.
#1532
The Rumpus Room / Re: *Guess the Movie Title*
Mon 02/07/2012 17:31:14
Alright, I do not quite remember that movie series, but the woman on background looks familiar, so my guess is:

Resident Evil 2
#1533
The Rumpus Room / Re: *Guess the Movie Title*
Sun 01/07/2012 22:33:11
Quote from: Frito Master on Sun 01/07/2012 22:32:26
The big lebowski when he gets drugged at the guys house?

Damn, that was easy after all? Correct.
#1534
The Rumpus Room / Re: *Guess the Movie Title*
Sun 01/07/2012 22:21:42
No :)

And no, it is not Tron Runner, or Bladetron.
#1535
The Rumpus Room / Re: *Guess the Movie Title*
Sun 01/07/2012 22:06:31
No.
#1536
The Rumpus Room / Re: *Guess the Movie Title*
Sun 01/07/2012 21:56:46
Quote from: Aqala on Sun 01/07/2012 21:26:19
I really (really) hate question marks in the answer. Admiral is correct, your turn.
Sorry! I won't do that again :)

Well, I never participated in this, so I'll just post some random weird pic. Don't know if this will be easy or difficult.


#1537
The Rumpus Room / Re: *Guess the Movie Title*
Sun 01/07/2012 15:19:13
Isn't that "Admiral"?

I feel a bit confused about this though, how well is it may be known outside of Russia?
I mean, are there any rules on movie popularity? :P
#1538
Engine Development / Re: AGS engine iOS port
Fri 29/06/2012 22:24:36
This is a problem the engine would run sooner or later, since it wasn't made with having portability in mind.

Unfortunately my only suggestion is rather for the future versions of the engine - to implement totally virtual controls that could be rebound from game setup, for example.
#1539
Engine Development / Re: AGS engine iOS port
Tue 26/06/2012 22:31:11
Quote from: JJS on Sat 16/06/2012 15:08:59
It would mean that bigendian platforms will be actively maintained again, so this riddle would get solved. :=
Just FYI, I made an experiment and simply put Steve McCreas's "big end" read and write functions into use by disabling ALLEGRO_BIG_ENDIAN macro there. They seem to work nicely for Windows version (functions they use are actually std file routines, which are redefined for big-end case only).
I had to write my own implementations for little-endian getshort and putshort, however, but later I found they were already written in wgt2allg unit.
At the moment there are only few places where I cannot just plain "merge" Steve's code into default code, namely in compress.cpp and also in wfnfontrenderer implementation where you (or tobihan?) used psp_get_char function in little-endian version. I mean, it should certainly be possible, but I haven't tried yet.
Also in some cases there was big-end read/write functions prepared for a struct, but for some reason they weren't actually used; GameSetupStructBase struct for instance.

I guess CJ and Steve were couple of steps away from implementing endianess-independent code to the engine, but just did not finish this job.
#1540
Have anyone ever mentioned such idea as using the winner of previous competition of different type as a reference? By winner I do not mean AGSer :) but the piece (art, music etc) that won the award.

Consider: someone makes a great background in the "Background" competition, and for the next "Music" competition participants should write music for that background. Or "Writing" competitors should write a story that takes place or somehow connected to the location on the background.
I a while a piece of music or writing could be taken as a reference for making background pic.
Same for sprites, animations etc.

Found similar suggestions:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27157.msg583545#msg583545
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27157.msg554968#msg554968
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