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Messages - Crimson Wizard

#1541
The Rumpus Room / Re: *Guess the Movie Title*
Wed 20/06/2012 18:51:35
Brokeback Condo?
#1543
Having fun, are ye? Oh well....

Quote from: Monsieur OUXXCrimson Wizard = Gordon Freeman!
also pictured you with a beard. the power of profile pictures!
Heh. I look more like Gordon Freeman when I grow my beard and moustach for a month or so  ;D

At least I don't look like a gi... uh-oh, can't believe I nearly said that.
#1544
Well, why the heck not.  :)
I do not photograph myself often, so I decided I'll use this opportunity to post my most recent photo here for you to behold an evil (and unshaved) visage of a guy hiding beyond Crimson Wizard's personality... or vice-versa.








I had to cut a piece of image with me holding tablet with my prison number on it actually that's for the pass-paper on my new job did I mention I work in the uber secret science institute?.


#1545
I held Sprite Jam once, but my trophies are uploaded to imageshack, so they weren't lost.
If anyway you want to have them just in case (for the record or something ;)), here they are:

Sprite Jam, The Saint (17 to 26 Nov 2009)
to Misj
to Victor6
to Babar
#1546
The Rumpus Room / Re: Happy Birthday Thread!
Sat 03/04/2010 15:17:44
Happy upcoming birthday, monkey_05_06 :)
#1547
Um... does anyone know how sidewalks looked like in Europe of XIX century? Were they paved or already made from asphalt sometimes?
Also if anyone can link a good  mid-late XIX century photograph or painting of street with sidewalk clearly visible I'd be much grateful.
#1548
Yay, abstauber, you really found it! It is the game! Thank you  ;D
#1549
Hehe, thanks for sharing experience, Gilbet.
RickJ, the whole thing happen during cutscene, it isnt a puzzle at all.
Anyway, I think I got enough answers to make a decision, thanks :)
#1550
Quote from: RickJ on Thu 14/01/2010 23:53:18
If you take a look at Crimson's exam[ple
You mean Ryan's example, don't you :P

Quote from: RickJ on Thu 14/01/2010 23:53:18
you will see that the walls are only about 5ft tall.  People stick their heads over top to chat with their co-workers all the time.   It would be unusual for someone to climb up and lean over at waist height however I believe it wouldn't be a problem for the wall to hold the weight.   if it were me I would have the character kneeling/standing  on a desk, box or something.
Well, my idea she is not just chatting, she wants to see computer display, while standing almost opposite to one's surface.
However idea of getting kneels to the desk sounds natural enough. But even then I believe person will apply some of its weight on cubicle wall when bending over.
#1551
For those who ever worked in the office with cubicles (cubicle farm, I believe?).
Is it safe for not-so weightly person to lean over cubicle wall and peek into another guy's computer? Assuming this person has to grasp on cubicle wall.

I am planning a small scene in a game where girl does this while talking with the guy. How realistic is that.
#1552
I guess I found a small flaw in this module.

When it does pixel-perfect check, it assumes characters are originally Clickable. Non clickable characters and objects won't be tested at all, because GetAtScreenXY is used.
What if an option be added to allow module test non-clickable characters and objects by temporarily set Clickable flag?
#1553
The Blackwell Convergence in the same magazine "Strana Igr":
http://www.gameland.ru/pc/the-blackwell-convergence/reviews/46498/

circa September 2009
#1554
Downfall review in russian magazine "Strana Igr" ("Game Land"):

http://www.gameland.ru/reviews/45714/
It was in July, but I found this only now by reference from other place.

Don't expect me to translate it though ;)

#1555
Quote from: InCreator on Wed 23/12/2009 16:48:21
Question!

I see GIF files. 256-color, animated, from 1987.

It's 2010 soon. Where's a modern animated image format -- with 24-bit color and alpha channel?
Is there one? I mean, something usable, readable by any browser, etc?
Umm... flash video?  ;D
#1556
Heh, thanks mr. Matti, I may use this as a reference to create decent walkcycle.
#1557
Quote from: InCreator on Mon 07/12/2009 15:59:28
A question:

Why do people use hexadecimal? Especially when mentioning specifics about computer memory?
I understand the usage of binary, since it's the base of nature, but hex???

There are some interesting peculiarities of hex. I may not recall all of them right now, but take this example. A byte may contain an integer value from 0 to 255 inclusive. In hex it is 0 to FF. So, instead of using three digits and have a nonround number as max, you can use only 2 digits and number that looks like "round" one as max.
That may be the case some use hex to name colour hues, like 0xFF0000 is bright red (instead of 255-0-0) etc.
Futhermore, two bytes contain 0 to 65535 in decimals, but 0 to FFFF in hex. See? Round number again.
Same, four bytes contain 0 - 4294967295 in decimals and 0 to (you may guess that) FFFFFFFF in hex.

Another example is more programming-related. Hex is more convenient way to name some of the key binary values, like flags: these are values which have only single bit set as 1 and others as 0 (these are used widely for certain logical calculations).
In binary they are: 1, 10, 100, 1000, 10000, 1000000 and so forth. In hex they are 1, 2, 4, 8, 10, 20, 40, 80, 100 and so forth, but in decimal they are 1,2,4,8,16,32,64,128,256,512,1024, etc. As you may notice, hex numbers are much easier to remember than decimals.

Well, perhaps Babar explained all this simplier way :)
QuoteI think it is because it is relatively easy to extrapolate the binary from a hexadecimal number
I just wanted to show some samples.
#1558
I am actually not sure if I may ask people about old non-AGS games here; thread title does not mention AGS at all :)

Anyway, I wonder if anyone can give me a clue about what was the game I vaguely remember, its title at least. It is really old one, 80-ies or early 90-ies perhaps. It was a horror adventure. No more than 16 colours. 1st person view (all static pictures ofcourse). There was some mansion to explore; you could move around by clicking on schema beyond the scene view, where available exits were shown as squares.
I remember at least two scenes quite clearly, there was a bedroom with two little girls playing some game, don't know an english word for that, its when children slap their palms in some rythm; if you approach they reveal themselves as vampires (not sure), attack you and kill you with knife or something :=
Another scene is a silent guardian on a cemetry, a dark figure just standing and watching you, if you speak to him three times it rips out your heart.

A funny game indeed ;)

Any thoughts? Nothing rings a bell?
#1559
Allright, here is the question I don't know whom to ask...

For those who ever played Arcanum of Magick and Steamworks Obscura, you may remember that the zeppelin you're flying in the introduction is called IFS "Zephyr". So what the hell "IFS" stand for?
#1560
Quote from: InCreator on Wed 25/11/2009 19:32:18
Where is country border?

I know where it is on land, from sea level to plane-reachable area (airspace).
But further? Is it still same country 400km under ground? Or outside atmosphere, in space?

As for atmosphere and space, there's certainly some limit, after which country's airspace is changed by "international" space, or something.


EDIT:
Quote from: http://en.wikipedia.org/wiki/Airspace
There is no international agreement on the vertical extent of sovereign airspace (the boundary between outer spaceâ€" which is not subject to national jurisdictionâ€" and national airspace), with suggestions ranging from about 30 km (the extent of the highest aircraft and balloons) to about 160 km (the lowest extent of short-term stable orbits). The Fédération Aéronautique Internationale has established the Kármán line, at an altitude of 100 km (62.1 miles), as the boundary between the Earth's atmosphere and the outer space, while the United States considers anyone who has flown above 50 miles (80 km) to be an astronaut; indeed descending space shuttles have flown closer than 80 km over other nations, such as Canada, without requesting permission first.[1] Nonetheless both the Kármán line and the US definition are merely working benchmarks, without any real legal authority over matters of national sovereignty.
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