Where do you set Loop to a new value, can you show your script?
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Show posts MenuQuote from: imperialdr on Fri 21/07/2023 03:50:29After the variable change, the player is sent back to the beginning of the game.
Quote from: KyriakosCH on Tue 18/07/2023 23:38:26I was only alluding to formal logic systems having inherent blind-spots (eg Goedel sentences), which aren't removed regardless of expansions of the system.
Quote from: KyriakosCH on Tue 18/07/2023 23:38:26But I won't be at all surprised if the human mind (despite being closer to an analog machine, or at least looking like such) also has built-in defenses against everything being provable (or understandable) while still maintaining consistency.
Quote from: KyriakosCH on Tue 18/07/2023 23:11:31^Regarding AI establishing what works for humans as good art, I have to suppose this would quickly approach one of the many (already) known limitations of any level of a formal logic system. Of course the program can produce stuff and 'by accident' achieve very high quality, but I doubt it will be able itself to reproduce that (more likely that it will mathematically model the success as tied to parameters of the image it wasn't tied to for the human), and even if it does, it won't go above that level, while a human can (due to serendipity if not conscious calculation and extrapolation).
Quote from: KyriakosCH on Tue 18/07/2023 21:23:53So the talented artist will still be around, just in the role of the eye - which imo is better, since the mechanics of producing art are tedious regardless of how good one is at it.
Quote from: KyriakosCH on Tue 18/07/2023 21:23:53All that said, we should remember that the human will be needed still, even if only to serve as the evaluator of worth of the computer-produced art. The program itself cannot do it, because it's not actually sentient.
Quote from: Khris on Tue 18/07/2023 15:18:40Please never post code as image.
Quote from: CaptainD on Mon 17/07/2023 11:32:42The Tunnel Under the World by Frederik Pohl has a fantastic twist <...>
If you want to read the story itself, don't look at the hidden description below!!Spoiler
...rebuilt the town in miniature. The dead people's memories and personalities were read from their brains and copied into minuscule robots, which are being used as captive subjects for testing high pressure advertising campaigns. Each night, the power is cut and Dorchin's employees manually reset each robot's memory in preparation for the next experiment. The protagnosit founds out that his whole world fits on top of a table.[close]
Quote from: SirLean on Sun 16/07/2023 20:04:28Everything looks fine but, how can I change the cursor mode? Only the "Walk to" Cursor is available, wherever I click I can't seem to be able to change the mode to "Look at" which is the one that plays a huge role in the game.
Quote from: SirLean on Sun 16/07/2023 20:04:282nd question, if changing cursor modes is impossible on Android: how can I then change my "2 cursors" game, to a "1 cursor for all" game?
Quote from: Akril15 on Sun 16/07/2023 03:22:42I just want to keep the characters from overlapping where one character is "floating" in front of the other. I've tried adjusting the NPCs' Z axes (the player character's is -25), but I still end up encountering this problem whenever I make the player character walk into one of the NPCs.
QuoteIf you want to conditionally break out of the dialog script, the special tokens RUN_DIALOG_GOTO_PREVIOUS, RUN_DIALOG_RETURN and RUN_DIALOG_STOP_DIALOG are available which you can return from inside a script block
Quote from: Khris on Mon 10/07/2023 23:31:50Yeah, but reordering them via custom dialog rendering is going to be much more cumbersome
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