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Show posts MenuQuote from: cat on Fri 30/06/2023 10:24:42What about art and music assets? Should they be public domain as well? Or some CC attribution license?
QuoteAll of our licenses require that users provide attribution (BY) to the creator when the material is used and shared. Some licensors choose the BY license, which requires attribution to the creator as the only condition to reuse of the material. The other five licenses combine BY with one or more of three additional license elements: NonCommercial (NC), which prohibits commercial use of the material; NoDerivatives (ND), which prohibits the sharing of adaptations of the material; and ShareAlike (SA), which requires adaptations of the material be released under the same license.
Quote from: Gal Shemesh on Thu 29/06/2023 07:58:06Thanks @Khris. I will post a bug report then in the "Bug reports & suggestions" thread.
Quote from: Creamy on Tue 27/06/2023 21:59:00But I had to refrain since you can't run them easily anymore. Plus, the links are all dead.
Quote from: Sakspapir on Tue 27/06/2023 14:18:04This kind of works, but there is a "shaking" in the picture. Im assuming there is an issue with the order of which the drawing functions are called.
Quote from: xboxown on Fri 23/06/2023 18:47:48So, it started with 1 if I go below to 1 it cancels the baseline and become automatic instead of manual. If I go higher than 1 it goes even above the player.
Quote from: xboxown on Wed 21/06/2023 23:29:13Problem now..the thing does not move at all. I don't know what mistake I made here.
Quote from: xboxown on Wed 21/06/2023 22:48:48I couldn't make it invisible so I decided to make a void room and just the unwanted characters there where the player can never visit as means of destroying them.
Quote from: Crimson Wizard on Wed 21/06/2023 15:38:51Quote from: Gal Shemesh on Wed 21/06/2023 15:32:37on 'Voice Only' mode the cursor remains as it was instead of changing to the hour-glass, and once the sound finished playing you actually have to make another click before the mouse cursor can return to interact with the environment;
This sounds like a bug in the engine.
Quote from: Gal Shemesh on Wed 21/06/2023 15:32:37on 'Voice Only' mode the cursor remains as it was instead of changing to the hour-glass, and once the sound finished playing you actually have to make another click before the mouse cursor can return to interact with the environment;
Quote from: Gal Shemesh on Wed 21/06/2023 10:03:16As you can see in the screenshot below, there's more 'gap' below the Hebrew characters - gap which is based of the English characters height. Moreover, some characters like punctuation marks are shared between both languages if they're both on the same font file, and so it makes their alignment to one of the languages to look odd as you can see.
Quote from: Gal Shemesh on Wed 21/06/2023 10:03:16The other problem I find is if say a game has more than 2 languages - everything regarding speech will be okay as the appropriate language font index number can be set in the translation file. But all the GUI elements will be based on font index 0 which has only up to 2 sets of language characters. So the 3rd language and above won't be able to reflect for GUI elements if I understand it correctly...
Quote from: Gal Shemesh on Wed 21/06/2023 00:21:42Thanks for the workaround code. But won't it be a static solution only for the font that is set there? I mean, the idea I had in mind is that the GUI font will be different for either English and Hebrew - again, only so I could have taller / shorter letters for each language. Otherwise from what I had checked, if both languages are set on the same 256 characters font set, the height of the font will be based on the taller character in the entire set. So if I have taller English letters and shorter Hebrew ones, the Hebrew ones will look like they have a gap of empty space from top / bottom...
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