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Show posts MenuQuote from: Danvzare on Fri 19/05/2023 14:49:50But that's just my two cents on the matter. There are definitely good reasons to have a demo game that's meant to be a showcase of what you can do with the engine, rather than a tutorial game which tells you how you can do things with the engine. It all depends on whether we want to inspire newcomers or help them get acquainted.
Quote from: Mekabor on Fri 19/05/2023 10:10:03Quote from: Crimson Wizard on Fri 19/05/2023 07:45:58If the other game used different font that contains proper letters with umlauts, that could explain the difference in result.
Then again, the issue may be in a codepage you are saving your TRS, maybe it's not matching the game's font.
I still have the feeling that the mapping of the fonts has been changed because in the .trs file, the umlauts are written as special characters, for example, "ä" is represented as "$" but in the game it is displayed as an umlaut. I'm just wondering how this can be achieved with just a .trs file without making any changes to the game files.
Quote from: Mekabor on Fri 19/05/2023 07:26:55No problem, it was indeed a lot of text. No, the other person used a different game from the same publisher, but both games were released in the same year, so there shouldn't be too much difference, right?
Quote from: Mekabor on Fri 19/05/2023 07:26:55Yes, I understand that the question is difficult to answer. But, I cannot distribute the game data as it is a commercial game, and I don't want to cause any harm.
Quote from: Mekabor on Fri 19/05/2023 06:17:32I have experimented again and managed to make the game use the other font and therefore display the special characters. However, now the font appears very distorted. Could this have something to do with the font size? How can I change it to make it look better?
Quote from: Mekabor on Fri 19/05/2023 06:17:32I tried that, and the game starts without any issues. However, when I connect the .trs with the acwin.exe, toget the .tra file, I get an error message, and the game no longer starts with acwin.
Quote from: Mekabor on Fri 19/05/2023 06:17:32I tried the program you suggested, is there any manual or instruction available for it?
Quote from: Mekabor on Fri 19/05/2023 06:17:32Although the question of how the other person managed to achieve it with just a .trs file still bothers me a bit.
Quote from: Mekabor on Fri 19/05/2023 02:45:42I have tried that. I converted a .ttf file (which includes special characters) into a .wfn file, located the entries for .wfn in the game.exe, renamed the new .wfn files accordingly, and copied them into the game folder. The game loads, but the font in the game doesn't change significantly, and the special characters still aren't displayed.
Quote from: Crimson Wizard on Thu 18/05/2023 16:23:06I'm not entirely sure if I understand correctly, but are you referring about the "Translation" option under the "Explore Project" tab?
If so, please note that I haven't loaded the game in AGS because it is encrypted.
Quote from: Crimson Wizard on Thu 18/05/2023 16:23:06If I follow the Manual, such as adding "//#encoding=UTF-8" at the top of the .trs file, the Translation is completely ignored.
The .trs file is in UTF-8 encoded, but the .tra file is currently in ANSI, when I convert the .tra file to UTF-8, the Translation is not recognized.
Quote from: Crimson Wizard on Thu 18/05/2023 16:23:06As for the last part about "placing 3.6.0 engine (with SDL2 dll) in the game dir," am I understanding correctly that I should copy the entire AGS into the game directory? Would that work even if the data is encrypted?
Quote from: cat on Wed 17/05/2023 14:04:51I would structure this differently. I would go by room and have the player explore each room after another.
Quote from: cat on Wed 17/05/2023 11:30:47However, I think the demo game should be a rather simple, and not three different things in one AGS project. Newbies would have a hard time to find the relevant part in code if the project is too big.
Quote from: RootBound on Wed 17/05/2023 12:41:58To answer your original inquiry, here are the features I think a demo game could showcase.
Quote from: eri0o on Fri 03/02/2023 02:17:10Just for reporting, I looked into but there's a dependency (TheoraPlayer) that I have no idea how to build. My suggestion would be to make a minimal version of TheoraPlayer and have the source files of it in the project itself, but this looks like a ton of work. There it seems to be some sort of Android Studio project of that library there in TheoraPlayer sources, but I don't understand it, and there's a CMake file, but it's not written with anything beyond Linux in mind, so I didn't push it further.
Quote from: RootBound on Fri 12/05/2023 22:02:26I can try revising this draft to reflect your comments, but as regards the errors, I don't think my knowledge of the technical side of things is advanced enough to prevent similar errors on any other page I might write, so my text would have to serve as a very rough draft in need of revision by people with more expertise. If that's OK, I can continue writing drafts. If that's not a preferable situation, I may not be the best person for this, unfortunately.
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