Quote from: RootBound on Thu 11/05/2023 17:17:00Is there a complete list anywhere of which items need these pages written?
No, i did not prepare this yet. I think anything relevant will do for now, as things may be restructured later.
Quote from: RootBound on Thu 11/05/2023 17:17:00Also, I've noticed that people here and on discord have commented that there are pages that need screenshots, which seems like an easy thing to create. Is there a list of "needed screenshots" anywhere?
Not in my knowledge.
Quote from: RootBound on Thu 11/05/2023 17:17:00Here is my attempt at writing a "behavioral" description of inventory items. Some of it may be incorrect or in need of clarification, but this is the extent of my knowledge of how they work:
I've read it, and am afraid that it's written in an overly "encyclopedic" style. I'd propose a more light and regular-human-friendly style for these articles, so to speak.
There are also few incorrect terms used, and incorrect information.
For instance, Inventory items are not a "script object" but a game object, which has a corresponding InventoryItem script class.
Another example, it's not inventory IDs are in array, but pointers to InventoryItem objects are.
Quote from: newwaveburritos on Fri 12/05/2023 00:11:27One thing that confused me about inventory items--and this may just be the BASS template--but in the custom properties you can set the item "InstantUse" as well which changes the behavior somewhat. I didn't realize why it affected some inventory items and not others.All custom properties come from templates, there are no custom properties provided by AGS itself.