Released AGS 3.6.0 Patch 1.
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Show posts MenuQuote from: Vincent on Sat 29/04/2023 19:24:54What it means if the objects had Parents if I might ask?
Quote from: LimpingFish on Thu 27/04/2023 00:33:28I'm way out of my depth here, but I'd just like to point out that Kweepa's Panorama modules run considerably slower in post 3.21 versions of AGS.
QuoteThere is yet another way this may be solved.The meaning of this is to ask engine to return a data at offset X of size N from a script memory.
If Editor will write down table of variables when compiling scripts, remembering names of variable and their addresses for the debugging times, then it may ask engine not about certain names, but certain memory addresses, which engine does know.
Quote from: PERXEO on Wed 26/04/2023 20:40:42I'm sorry for the question, but I thought there was some kind of log or something similar that could show the value of the variables.
Quote from: Khris on Mon 24/04/2023 12:23:56You should really read it from top to bottom at least once.At least read the list of possible script commands: that will give you an idea of what AGS provides.
Quote from: Crimson Wizard on Sat 22/04/2023 16:44:03I've been testing a couple of script-heavy games with a Nick Sonneveld's script interpreter's rewrite
https://github.com/sonneveld/ags/commits/ags--script
using "infinite fps mode" (where the game runs as fast as possible without frame delays) and depending on a game and situation it gives about 20-25% improvement in fps, compared to the 3.5.0 engine it was based on. In one game it raised from 70 fps to around 84 fps, in another - from 330 to 400+ fps.
Quote from: winterspray on Wed 26/04/2023 03:04:46It's a compiling issue. The output reads "Error (line 77): Parse error: unexpected 'if'".
Quote from: eri0o on Tue 25/04/2023 17:49:29I kinda want to figure out a very simple actual game I can use this to add a bit motivation.
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