EDIT: Had to reupload the RC5 update once more, with 1 extra bug fixed. (details under spoiler)
Spoiler
So, there's immediately a new bug that I did not notice in time: the GUIs have few pixels cut off from their top and right edge.
OpenGL has a slight difference: looks like it's cut from top and right edge.
EDIT: hmm, or rather gui elements are shifted up or down. Also, not sure why, but it looks like this only happens to buttons or backgrounds made of sprites.
Easily seen with the iconbar in Sierra template, where buttons are suddenly not centered in Direct3D, or cut from the top in OpenGL.
EDIT: I found an approximate reason, will need to make a quick fix and reupload a release.
EDIT: Ah, so this is a stupid rounding error, which creates a 1 px mistake if the GUI has non-even size.
OpenGL has a slight difference: looks like it's cut from top and right edge.
EDIT: hmm, or rather gui elements are shifted up or down. Also, not sure why, but it looks like this only happens to buttons or backgrounds made of sprites.
Easily seen with the iconbar in Sierra template, where buttons are suddenly not centered in Direct3D, or cut from the top in OpenGL.
EDIT: I found an approximate reason, will need to make a quick fix and reupload a release.
EDIT: Ah, so this is a stupid rounding error, which creates a 1 px mistake if the GUI has non-even size.
[close]