I think it's working now. I'll test it on doors next time I do testing. Thanks. I'll let you know if I run into any more trouble.
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Quote from: Khris on Sun 22/10/2023 09:16:06Yes, the text is set in the VerbCoin script's repeatedly_execute. You could add a custom property, a bool "isFood" with a default value of false, the set it to true for each edible item. The rep_exe will read this property and set the text accordingly.
I checked your game and override inv click handling was still set to false. I changed that but left-clicking an item only makes it active, as opposed to opening the VerbCoin. So you'd have to also implement that somehow.
Quote from: Khris on Thu 05/10/2023 07:45:11So have you changed the place_button function accordingly / removed the call from the RegisterButton function?
Plus it looks like the GUI is set to block the game? Can you check its visibility setting?
Quote from: eri0o on Tue 26/09/2023 00:24:10@cat , what is OROW?I can answer that for you.
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