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Messages - Daniel Thomas

#1
Good podcast as always!
You guys mentioned APT, so let me help out. :)

APT uses it's own custom made engine and editor now. The art isn't the bottle neck though, so we can't blame the resolution :)
#2
Great podca(s)ts!
Looking forward to see some of you guys' high res art and what you think about the production time going from low-res to high-res.


Maybe all of us Swedish Adventure devs could get together some time, maybe play each others games and hack them to pieces (as in test play and give feedback) :)
#3
Music, one of those areas I'm not touching! I would say that the first  'Dark Forces' was the first game where I really felt music made a huge impact on immersion. I would have to admit that when I was young and played MI2 I didn't notice the iMuse usage (maybe because it was so well executed so it felt seamlessly and didn't distract).

Not all of us have Swedish sounding names, Grundislav! ;)
#4
Sounded like it was a pretty awesome time :)
#5
Yea, I would say about the opposite for me (I didn't keep open office loaded in the systray/background though). Opening a document in Libre takes around 1-2 secs. And it doesn't stay loaded stand by - so just feels clean, simple and fast :)
Realize it's getting off topic.
#6
Great episode! I agree with everything Ben mentioned really, it does make life much easier.
I had the same opinion about Open Office being slow, but I had not been looking for an alternative - Installed Libra office now and seems to work great so far :)
#7
You guys! That made we super motivated and it's great to hear people are still looking forward to our project. :)
Oh, but the pressure, now I need to go back and redo all the art 8-0
But hopefully we can give some news about the project soon.

Interesting talk, I agree on many things about the feedback, but some different view on how far to go. But I'll leave that to a PM.
#8
Great as always! Enjoy listening to these while painting. :)
You made do a few steam purchases.. Not that I have time to play them, but at least my steam library will look cool!
#9
Good stuff as always.
But why can't I use Photoshop for animations?! :~(
#11
Quote from: InCreator on Thu 07/03/2013 04:02:01
Does anyone know how does CG mastery happen?
Here is my point of view on this:

Might look like a joke, but it's more then less true


No, I don't think you need any formal education.. But you can't expect to draw/paint/design something you don't understand, so you do need to study and understand. Attending to classes/courses/activities helps a lot since you can have a more experienced artists(teachers) point out what you need to work on, and of course they share their knowledge and have a plan for you(the class) how to achieve and understand what ever it is you're trying to learn.

The master artist who create those breath taking pieces has it all, knowledge, skill, devotion. It's not really about be able to handle a pen, even those 3D Sculpts the artist has a excellent understanding of anatomy and aesthetics, it's not about the tools but the knowledge and experience he puts in to his art piece.
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