I feel like this conversation has taken the kind of turn where I should keep my nose out and let the adults talk.
But I want to add my two cents anyway.
Considering people have to purchase a commercial game in order to play it, and people generally don't vote let alone nominate a game that they've never played. I've always thought that commercial games are at a severe disadvantage compared to their freeware counterparts. The fact that they make up for this disadvantage with much more polish (aka professional graphics, music, ect), in my mind, puts everything on a somewhat level playing field.
And besides, there's different levels of commercial games.
I mean compare Captain Disaster to Unavowed. Both are great commercial games, but it's a bit unfair to only compare them just because they're commercial games.
(What I'm trying to say is that some commercial games are made by just one guy in his spare time, not unlike most freeware games, while some commercial games are made by a team working full time.)
But I want to add my two cents anyway.
Considering people have to purchase a commercial game in order to play it, and people generally don't vote let alone nominate a game that they've never played. I've always thought that commercial games are at a severe disadvantage compared to their freeware counterparts. The fact that they make up for this disadvantage with much more polish (aka professional graphics, music, ect), in my mind, puts everything on a somewhat level playing field.
And besides, there's different levels of commercial games.
I mean compare Captain Disaster to Unavowed. Both are great commercial games, but it's a bit unfair to only compare them just because they're commercial games.
(What I'm trying to say is that some commercial games are made by just one guy in his spare time, not unlike most freeware games, while some commercial games are made by a team working full time.)