Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Danvzare

#141
The Rumpus Room / Re: Guess the TV show
Mon 11/07/2022 19:05:51
Quote from: Laura Hunt on Sun 10/07/2022 19:48:30
Could it be Ash vs. Evil Dead?

Yes, you got it!  :-D
Your turn.
#142
The Rumpus Room / Re: What grinds my gears!
Mon 11/07/2022 19:04:23
Quote from: Blondbraid on Mon 11/07/2022 10:02:23
This is the same reason I hated the female Thor, because Tor is a men's name, and while some writers could have used the naming to show the characters explore their gender identity or similar,
it's clear that they're just throwing "exotic" names around without doing any research and this just being another example of Americans being blind to any culture outside the US.
Personally, I've always hated the female Thor being called Thor as well. Although for a slightly different reason.
I mean, Thor is HIS NAME, it's not a title that you take on like Captain America or Wolverine. Beta Ray Bill got the powers of Thor, and did he change his name? Of course not, otherwise I wouldn't have just called him Beta Ray Bill!
And sure, that's a rather obscure character now. But it just goes to show that the writers back then knew it was a name and not a title!  (wrong)

Sure, you can keep calling the comic Thor (I think they did that when Beta Ray Bill took the mantle), but when Jane Foster got the powers of Thor she shouldn't have stolen his name! She's her own person damn it!  >:(

Speaking of which, something that grinds my gears is the removal of individuality in the female-version of characters in comics. She-Hulk used to be her own character, now she's just the female version of Hulk. X-23 used to be an awesome character, but now she's just the female version of Wolverine (right down to having her title changed).
Imagine if they did this to Harley Quinn and just made her into a female Joker! Everyone would be outraged!  8-0
#143
The Rumpus Room / Re: What grinds my gears!
Sun 10/07/2022 19:36:33
Quote from: Babar on Sat 09/07/2022 14:48:39
Taking the example of movies, I got annoyed when a friend rejected my suggestion to watch Shawn of the Dead because "Zombie movies are stupid", and they wouldn't listen that this wasn't that- I mean, yes, I can understand not wanting to watch zombie movies, and I can understand the perspective of someone who thinks that sort of movie is uninteresting, but to be so totally close-minded to just a label is weird.

Quote from: Blondbraid on Sat 09/07/2022 16:27:02
But on the other hand, if you have already seen several films of a genre and not liked any of them,
or in the case of zombie movies, think that reanimated dead who hunt and eat people is a ridiculously stupid and unrealistic concept that you hate, it's probably not worth trying to nag them into watching a zombie movie.

Well it's a good thing that Shawn of the Dead isn't a zombie movie then. It's a romantic comedy.  (laugh)
#144
The Rumpus Room / Re: Guess the TV show
Sun 10/07/2022 19:27:43
Quote from: Frodo on Sun 10/07/2022 14:21:50
Some of the screenshots remind me of Westworld.
Is there a TV series based on that film?
There is a Westworld TV series, but no, this isn't from that.
It's not American Horror Story either.



So far, all of the images I've been showing are from episode one. There were a total of three seasons before it came to an end.
Also it's part of a somewhat popular franchise, which includes movies, games, and comics. (nod)

I thought that last screenshot would've given it away, since you have a good shot of the main character. Hopefully this one (also of the main character) will help.  :-D
#145
The Rumpus Room / Re: Guess the TV show
Fri 08/07/2022 16:03:34
Quote from: Frodo on Thu 07/07/2022 20:28:06
One of the NCIS programmes?
It's not even within the same genre.  (wrong)

#146
This week I've been working on the animations and the backgrounds.

Here are some examples:
[imgzoom]https://twentyquidamusements.thecomicstrip.org/files/black_friday_2/screenie7.png[/imgzoom]



They're just a first pass, and I do intend to improve on them.  (nod)

I also got Act 1 mostly finished. Other than a few missing animations (and quite a few animations and graphics that need another pass), it's pretty much playable without issue.
Act 2 is where a huge chunk of the game will take place, so it should take a lot longer than Act 1.
#147
The Rumpus Room / Re: Guess the TV show
Thu 07/07/2022 20:09:16
No guesses? Well have another screenshot anyway.  :-D

#149
The Rumpus Room / Re: Guess the TV show
Tue 05/07/2022 19:56:33
I guess it's my turn then.
#150
The Rumpus Room / Re: Guess the TV show
Mon 04/07/2022 19:01:38
Hey I know that show, it's called Severance.
Brilliant show, highly recommended. It's like an episode of the Twilight Zone stretched over an entire TV Show.
#151
The Rumpus Room / Re: Guess the TV show
Sun 03/07/2022 12:36:24
Army of Darkness?
#152
Another week, another update.

Say hello to the main cast.

From left to right we have: Scott, Alex, Chad, Katherine, and Kevin.
At the beginning of the game there will be a character change mechanic, to allow you to change between Katherine and Kevin. But it's mostly just there to setup the story. Throughout most of the game, you'll only be playing as one character. I'll let you guess which one.  ;)
(If you know how Slasher movies play out, you should be able to guess easily.)

This week I've been mostly polishing up that first act. Drawing character sprites, refining backgrounds, making animations.
#153
The Rumpus Room / Re: What grinds my gears!
Thu 30/06/2022 17:02:48
Quote from: Frodo on Thu 30/06/2022 16:41:02
*tries to lighten the mood* 


What grinds my gears, is those foil sheets of pills you get from the doctor.  Usually 10 or 12 pills in a sheet. 
Each pill is sealed in it's own separate 'pouch' in the sheet.  And when you open the 'pouch' to get the pill, the pill ALWAYS breaks in half!  Grrr!   :cool:

Fun fact, those foil sheets are there to prevent you from overdosing.
Apparently the solution to accidental suicide is to make it inconvenient. (laugh)
#154
Let's face it, Larry Vales has pretty much been forgotten. It's sad, but true.
We've had a few prominent AGS characters over the years, Davy Jones, Oceanspirit Dennis, and Ben Jordan, all come to mind. But the main mascots have always been Roger and the Big Blue Cup, and between those two the Big Blue Cup clearly won out since Roger was redesigned not so long ago.

The anime look though is a big no-no.  (wrong)
I personally like manga/anime and that whole homogenized style, but having that style represent AGS would be a huge tonal clash in my opinion. It'd be like Call of Duty using Pixel Art for their boxart, or Nintendo having HR Giger draw all of the artwork on their websites.  :-X

I've always associated the Chuck Jones style with adventure games, probably as a result of Day of the Tentacle. So take that for what it's worth.
#155
The Rumpus Room / Re: What grinds my gears!
Tue 28/06/2022 16:58:10
Quote from: Mandle on Tue 28/06/2022 10:38:27
When you mention a horror movie or that you like horror movies to someone and they say, with an air of superiority, "Oh, I don't watch horror movies."
Wow, I've never encountered that before. 8-0
Usually they just tell me that they don't like horror movies, probably because they don't like gory and/or scary situations. Which I can completely understand.

If I did encounter someone like that, I'd probably give them some equally stupid statements of superiority like: "Oh, you don't watch horror movies? How quaint. I personally don't watch soap operas, which is a far more inferior form of entertainment."
#156
Time for an update.

I've been working on the scripting for the bedroom and the kitchen, so characters walk towards the things they interact with, say things when you look at something, that sort of stuff.
I've also been working on character sprites, object sprites (such as opened drawers), and inventory icons. Mostly in preparation to get that first act finished.
Lastly, I've also been working on the living room.



#157
Autumn of Death: Black Friday II is the sequel to my point and click adventure game, Black Friday.

It's been twenty years since the incident, but the killer scarecrow has finally come back. Will this brand new group of five teenagers be able to accomplish what their predecessors failed to do, and rid the world of this pumpkin-headed scarecrow once and for all, or will they end up barely surviving a traumatizing event that will haunt them for the rest of their lives?

A homage to the slasher movies of the 80s in the form of a point and click adventure game, with some gameplay elements reminiscent of the Clock Tower series. With multiple endings, longer puzzles, and a deeper story, this is sure to please any fan of adventure games, horror, or slasher movies in general.


Screenshots:







Current Progress:
Story--  100%
Puzzles-- 100%
Graphics--  100%
Scripting -- 100%
Music/Sound-- 100%


Release Date:
Depending on when I get feedback on the beta version, it could be anywhere from the end of this month to sometime next month. More info once I'm certain, but definitely soon either way. I'm aiming for the 28th of November though, and I think there's a good chance I'll make it.


Development Diary:
17th June 2022
I've made pages on both GameJolt and Itch.io to use as DevLogs.
I'm planning on making this my first ever commercial game, so obviously I'll need to up my game in terms of art and quality, as well as come up with a good price.
(Is it too ambitious to want to sell it? If you have any advice or if there's something I need to know beforehand, please share it.)

24th June 2022
I've been working on scripting, sprites, and the living room.

You can now open all of the cabinets and drawers in the kitchen!

1st July 2022
This week I've been mostly polishing up that first act. Drawing character sprites, refining backgrounds, making animations.

8th July 2022
I gave some of the animations and backgrounds a first pass.

I also finished Act 1. Other than a few missing animations (including graphics that need another pass), it's pretty much playable without issue.

15th July 2022
I've done all sorts this week, including giving the backgrounds another pass, adding interactivity to the rooms, making inventory icons, and working on yet more animations.

22nd July 2022
This week I finished the inventory icons, added lip syncing (although there won't be voice acting), and sorted out most of the room interactions.

29th July 2022
This week I worked on act 2, polishing up a lot of the cosmetic details.

There won't be an update next week as I'm going to be taking a short break. But there will be an update the following week.

12th August 2022
I worked on the ending cutscenes. But they still need custom animations for that extra bit of polish.

I also implemented a note that you can pick up and read.

19th August 2022
This week I've been working on the main menu and the credits screen, as well as the game's music. Also the microwave after you've put something inside it, and the character wielding the weapon they use to attack the scarecrow.

26th August 2022
This week has been about polishing and removing placeholders.

I've worked on the main menu some more, the downwards sprites for two of the characters, a proper pixel-art version of the logo, and the basement's fusebox.

3rd September 2022
I gave the fonts another pass, made and implemented an animation for the scarecrow, and started working on making the characters actually sit down on that sofa in the intro.

9th September 2022
This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement.

Lastly, I finally added the game over screen.

16th September 2022
This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.

The game looks way prettier now.

23rd September 2022
This week I spent all of my time coding in responses for everything I drew in the rooms last week.

I also made a credit sequence, to give the game a bit of extra flair at the beginning.

30th September 2022
This week I fixed a few problems, such as missing sounds and animations. I also improved art used in the last game, so it's more consistent.

I added an extra step to one of the puzzles, and been working on an easter egg.

7th October 2022
I've been working on the smaller stuff this week, such as bugs and missing art.

Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.

14th October 2022
This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.

I'm very proud of how the icon came out. It took me an entire day to make it though.

21st October 2022
The polishing phase continues.

I've been fixing more than just bugs though. I've also put hints into places where someone might try a solution, correcting and improving artwork, and just generally polishing everything up.

28th October 2022
The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.

4th November 2022
This week I finished spellchecking the script, and I'm now alpha testing.

I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.

Next, beta testing.

11th November 2022
This week I fixed up problems found during alpha testing, and have sent the beta off.

Now to wait to hear back from them. If there's no update next week, it's because no progress has been made as I'm still awaiting feedback.

22nd November 2022
I've finally uploaded a trailer announcing my game's release date.

28th November 2022
Fixed up some more things according to feedback from the beta test phase, and uploaded the finished game.
#158
Shantae and the Pirate's Curse is currently free on GOG for the next 40 hours or so.

#159
The Rumpus Room / Re: *Guess the Movie Title*
Mon 06/06/2022 20:36:57
Well it's obviously St Trinian's (2007), but since Snarky more or less got it, I think he should take the next turn. (Besides, I don't have any ideas for a movie to use.)
#160
The Rumpus Room / Re: Name the Game
Fri 03/06/2022 13:02:23
Quote from: Frodo on Fri 03/06/2022 12:45:06
Iru?
That's right!  :-D
Your turn.

By the way, how did you manage to figure it out? Have you played it before?
SMF spam blocked by CleanTalk