I don't know myself. Hopefully @SpeechCenter can answer.
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Show posts MenuQuote from: SpeechCenter on Thu 23/06/2016 20:18:15Quote from: Dave Gilbert on Thu 23/06/2016 15:57:57Hi Dave, long time
So I have been using this plugin for four years now and had no problems. I would seriously be lost without it. Today, sadly, I have hit a snag.
My game has a lot of background conversations (e.g., non-blocking). It got very complex very quickly, so I created a system that generates them fairly quickly. I've created an array of structs called bgConv, with each struct in the array containing the character, the line to be spoken, and the audiofile name (currently "null" until I get the VO in). I created a command, attached to the struct, called "convSetup" which is used like this:
The plugin can pick up dialog that is called by global functions, but that doesn't seem to apply to functions that are subcommands of other objects (like structs). Is there a way to enable Speech Center to pick up these conversations? Or should I cut my losses and just redo how the function works? In hindsight, I probably should have tested this out long before now.
I checked and indeed this option is not covered. I'll try to find some time to update this, but I cannot really say at the moment when I'll be able to do that. Is it possible for you to use a global function for now?
Quote from: Dave Gilbert on Thu 23/06/2016 20:28:49
Well, it will be a looong time before this game is ready for voice acting. At least a year. So if you think it will be addressed sometime before then I will keep going as is. Thank you!
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