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Messages - Dave Gilbert

#81
Two games about robots and we never made that joke. I feel ashamed.
#82
WHoops. Slight factual error in that podcast. Jennifer Hale played Dionarra in Planescape. Not Fall-From-Grace!
#83
We did do a rant, kinda, towards the end. I just don't get angry enough, I guess!
#84
Too much fun. Thanks for having me on!
#85
No pressure or anything, but this will come very useful in about two weeks when I get back from vacation to finish the rest of the VO acting on my game. :)
#86
This looks AWESOME. Thanks, SC.
#87
Engine Development / Re: AGS engine iOS port
Mon 27/08/2012 20:34:43
That's up to Janet, unfortunately. She's the one working on the port, due to the fact that she's much smarter than I am.
#88
Engine Development / Re: AGS engine iOS port
Mon 27/08/2012 18:18:02
It's mostly that there are a lot of sections and puzzles that rely on mouse hovering in order get through them. With a bit of fiddling, it's possible, but it's not very user-friendly. We're going to make an iOS port one of these days. We're working on Gemini Rue right now. If it works out, we'll do the others.

Edit: And thanks. :)
#89
Engine Development / Re: AGS engine iOS port
Mon 27/08/2012 14:38:14
Most any AGS game can run using the iOS port, although I wouldn't say Resonance is terribly touch-screen friendly. We'll get to that one sometime next year!
#90
Hey! We started using this in a major way on our most recent project, and it's the best thing ever! I do have one more request, if you'll indulge me.

Being able to generate voice acting scripts is a HUGE boon, but right now it generates every line for every character at one time. Would it be possible to generate specific reports, based on what is on screen? For example, right now we have a character that is mostly voiced. I want to generate a voice acting script based on whichever lines are still missing. I can get that up on screen easily enough, but it would be nice to generate the nicely formatted voice acting script as well. Would that be possible?

edit: And while I'm asking for stuff, what about being able to filter your search based on custom say functions? Often I don't realize that I need to include a custom say function until later, but it gets lumped in with every other line. It would be nice to single out the lines that use that custom function.
#91
That's pretty rad. Thanks SC!
#92
Engine Development / Re: AGS engine iOS port
Tue 15/05/2012 20:12:58
Well holy crap!

This is something that Janet and I were going to tackle after we released Resonance next month, but it looks like you beat us to it! We'll definitely be picking your brain about this.
#93
Hey! This is awesome. I love that you can include custom "say" functions, but is it possible to also provide an option to put the speechfile number in another parameter?  Your custom say function editor only allows you to choose the character name and the text string. Normally you'd include the speech file number within the text string so this method would be fine, but we don't do it that way.  For example, our custom say function looks like this:

speech(cJack, "Hello, my name is Jack", 475);

Where 475 is the speechfile number. Since we can only specify the character and the text string, the filenumber doesn't get picked up.

Is it possible to make that change? I was *really* excited to see this plugin as we've got thousands of lines of dialog to deal with, but we can't use it. :(

Also, I saw in your readme that we'll need a special license to use it for commercial games. PM me with the details, if you could.

-Dave
#94
Quote from: Dataflashsabot on Thu 04/08/2011 14:03:41
"A GUI label with '@OVERHOTSPOT@' as its text will change to the name of the hotspot under the mouse."

...

I never knew that.
#95
Went to the UK to visit my girlfriend for the xmas/New Year's holiday, where I...


Hung out in quaint little pubs


Had curry with Steve Ince


Failed to become King of England


Discovered Welly Boots


Met up with Disco and Magintz (who were good and didn't scare my girlfriend away)
#96
Whoo. party tiiiime.



That's me on the left (hat).  The goateed guy is my friend Piotr, who performs improv with me.  I don't know whose hand that is.
#97


Me wearing a pair of sunglasses that M0ds left at my apartment...
#98


Here's a pic of me being all noir and stuff.
#99


I've decided to give the beard thing a whirl.




Some friends and I were quite drunk.

It was 2am.

We discovered a karaoke bar.

The rest is history.
#100
What, no halloween pictures?



Hang loose, dudes.
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